package sdl import ( "errors" "git.kirsle.net/apps/doodle/lib/events" "github.com/veandco/go-sdl2/sdl" ) // Poll for events. func (r *Renderer) Poll() (*events.State, error) { s := r.events for event := sdl.PollEvent(); event != nil; event = sdl.PollEvent() { switch t := event.(type) { case *sdl.QuitEvent: return s, errors.New("quit") case *sdl.WindowEvent: if DebugWindowEvents { if t.Event == sdl.WINDOWEVENT_RESIZED { log.Debug("[%d ms] tick:%d Window Resized to %dx%d", t.Timestamp, r.ticks, t.Data1, t.Data2, ) } } s.Resized.Push(true) case *sdl.MouseMotionEvent: if DebugMouseEvents { log.Debug("[%d ms] tick:%d MouseMotion type:%d id:%d x:%d y:%d xrel:%d yrel:%d", t.Timestamp, r.ticks, t.Type, t.Which, t.X, t.Y, t.XRel, t.YRel, ) } // Push the cursor position. s.CursorX.Push(t.X) s.CursorY.Push(t.Y) s.Button1.Push(t.State == 1) case *sdl.MouseButtonEvent: if DebugClickEvents { log.Debug("[%d ms] tick:%d MouseButton type:%d id:%d x:%d y:%d button:%d state:%d", t.Timestamp, r.ticks, t.Type, t.Which, t.X, t.Y, t.Button, t.State, ) } // Push the cursor position. s.CursorX.Push(t.X) s.CursorY.Push(t.Y) // Is a mouse button pressed down? checkDown := func(number uint8, target *events.BoolTick) bool { if t.Button == number { var eventName string if t.State == 1 && target.Now == false { eventName = "DOWN" } else if t.State == 0 && target.Now == true { eventName = "UP" } if eventName != "" { target.Push(eventName == "DOWN") } return true } return false } if checkDown(1, s.Button1) || checkDown(3, s.Button2) { // Return the event immediately. return s, nil } case *sdl.MouseWheelEvent: if DebugMouseEvents { log.Debug("[%d ms] tick:%d MouseWheel type:%d id:%d x:%d y:%d", t.Timestamp, r.ticks, t.Type, t.Which, t.X, t.Y, ) } case *sdl.KeyboardEvent: if DebugKeyEvents { log.Debug("[%d ms] tick:%d Keyboard type:%d sym:%c modifiers:%d state:%d repeat:%d\n", t.Timestamp, r.ticks, t.Type, t.Keysym.Sym, t.Keysym.Mod, t.State, t.Repeat, ) } switch t.Keysym.Scancode { case sdl.SCANCODE_ESCAPE: if t.Repeat == 1 { continue } s.EscapeKey.Push(t.State == 1) case sdl.SCANCODE_RETURN: if t.Repeat == 1 { continue } s.EnterKey.Push(t.State == 1) case sdl.SCANCODE_F12: s.ScreenshotKey.Push(t.State == 1) case sdl.SCANCODE_UP: s.Up.Push(t.State == 1) case sdl.SCANCODE_LEFT: s.Left.Push(t.State == 1) case sdl.SCANCODE_RIGHT: s.Right.Push(t.State == 1) case sdl.SCANCODE_DOWN: s.Down.Push(t.State == 1) case sdl.SCANCODE_LSHIFT: case sdl.SCANCODE_RSHIFT: s.ShiftActive.Push(t.State == 1) continue case sdl.SCANCODE_LALT: case sdl.SCANCODE_RALT: case sdl.SCANCODE_LCTRL: case sdl.SCANCODE_RCTRL: continue case sdl.SCANCODE_BACKSPACE: // Make it a key event with "\b" as the sequence. if t.State == 1 || t.Repeat == 1 { s.KeyName.Push(`\b`) } default: // Push the string value of the key. if t.State == 1 { s.KeyName.Push(string(t.Keysym.Sym)) } } } } return s, nil }