package sdl import ( "fmt" "sync" "git.kirsle.net/apps/doodle/lib/render" "github.com/veandco/go-sdl2/sdl" "github.com/veandco/go-sdl2/ttf" ) // TODO: font filenames var defaultFontFilename = "DejaVuSans.ttf" // Font holds cached SDL_TTF structures for loaded fonts. They are created // automatically when fonts are either preinstalled (InstallFont) or loaded for // the first time as demanded by the DrawText method. type Font struct { Filename string data []byte // raw binary data of font ttf *ttf.Font } var ( fonts = map[string]*ttf.Font{} // keys like "DejaVuSans@14" by font size installedFont = map[string][]byte{} // installed font files' binary handles fontsMu sync.RWMutex ) // InstallFont preloads the font cache using TTF binary data in memory. func InstallFont(filename string, binary []byte) { fontsMu.Lock() installedFont[filename] = binary fontsMu.Unlock() } // LoadFont loads and caches the font at a given size. func LoadFont(filename string, size int) (*ttf.Font, error) { if filename == "" { filename = defaultFontFilename } // Cached font available? keyName := fmt.Sprintf("%s@%d", filename, size) if font, ok := fonts[keyName]; ok { return font, nil } // Do we have this font in memory? var ( font *ttf.Font err error ) if binary, ok := installedFont[filename]; ok { var RWops *sdl.RWops RWops, err = sdl.RWFromMem(binary) if err != nil { return nil, fmt.Errorf("LoadFont(%s): RWFromMem: %s", filename, err) } font, err = ttf.OpenFontRW(RWops, 0, size) } else { font, err = ttf.OpenFont(filename, size) } // Error opening the font? if err != nil { return nil, fmt.Errorf("LoadFont(%s): %s", filename, err) } // Cache this font name and size. fonts[keyName] = font return font, nil } // ComputeTextRect computes and returns a Rect for how large the text would // appear if rendered. func (r *Renderer) ComputeTextRect(text render.Text) (render.Rect, error) { var ( rect render.Rect font *ttf.Font surface *sdl.Surface color = ColorToSDL(text.Color) err error ) if font, err = LoadFont(text.FontFilename, text.Size); err != nil { return rect, err } if surface, err = font.RenderUTF8Blended(text.Text, color); err != nil { return rect, err } defer surface.Free() rect.W = surface.W rect.H = surface.H return rect, err } // DrawText draws text on the canvas. func (r *Renderer) DrawText(text render.Text, point render.Point) error { var ( font *ttf.Font surface *sdl.Surface tex *sdl.Texture err error ) if font, err = LoadFont(text.FontFilename, text.Size); err != nil { return err } write := func(dx, dy int32, color sdl.Color) { if surface, err = font.RenderUTF8Blended(text.Text, color); err != nil { return } defer surface.Free() if tex, err = r.renderer.CreateTextureFromSurface(surface); err != nil { return } defer tex.Destroy() tmp := &sdl.Rect{ X: point.X + dx, Y: point.Y + dy, W: surface.W, H: surface.H, } r.renderer.Copy(tex, nil, tmp) } // Does the text have a stroke around it? if text.Stroke != render.Invisible { color := ColorToSDL(text.Stroke) write(-1, -1, color) write(-1, 0, color) write(-1, 1, color) write(1, -1, color) write(1, 0, color) write(1, 1, color) write(0, -1, color) write(0, 1, color) } // Does it have a drop shadow? if text.Shadow != render.Invisible { write(1, 1, ColorToSDL(text.Shadow)) } // Draw the text itself. write(0, 0, ColorToSDL(text.Color)) return err } // shiftMap maps keys to their Shift versions. var shiftMap = map[string]string{ "`": "~", "1": "!", "2": "@", "3": "#", "4": "$", "5": "%", "6": "^", "7": "&", "8": "*", "9": "(", "0": ")", "-": "_", "=": "+", "[": "{", "]": "}", `\`: "|", ";": ":", `'`: `"`, ",": "<", ".": ">", "/": "?", }