Centralized Tick Counter, Fix Actor Dragging Bug
* The game's tick counter was moved from Doodle.ticks to shmem.Tick where it is more easily available from every corner of the code. * Fix a bug in the Level Editor where dragging an already-existing actor from one part of your map to another, would cause it to lose all its data (especially its UUID), breaking links to other doodads. Now the existing Actor catches a ride on the drag object to be reinserted later. * Animate the Link Line visualizers between actors. They now animate a blinking color between magenta and grey-ish.master
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@ -189,6 +189,7 @@ var (
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Cyan = RGBA(0, 255, 255, 255)
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DarkCyan = RGBA(0, 153, 153, 255)
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Yellow = RGBA(255, 255, 0, 255)
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Orange = RGBA(255, 153, 0, 255)
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DarkYellow = RGBA(153, 153, 0, 255)
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Magenta = RGBA(255, 0, 255, 255)
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Purple = RGBA(153, 0, 153, 255)
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