package main import ( "reflect" "unsafe" ) func bindata_read(data, name string) []byte { var empty [0]byte sx := (*reflect.StringHeader)(unsafe.Pointer(&data)) b := empty[:] bx := (*reflect.SliceHeader)(unsafe.Pointer(&b)) bx.Data = sx.Data bx.Len = len(data) bx.Cap = bx.Len return b } var _in_b_test_asset = "\x2f\x2f\x20\x73\x61\x6d\x70\x6c\x65\x20\x66\x69\x6c\x65\x0a" func in_b_test_asset() []byte { return bindata_read( _in_b_test_asset, "in/b/test.asset", ) } var _in_test_asset = "\x2f\x2f\x20\x73\x61\x6d\x70\x6c\x65\x20\x66\x69\x6c\x65\x0a" func in_test_asset() []byte { return bindata_read( _in_test_asset, "in/test.asset", ) } var _in_a_test_asset = "\x2f\x2f\x20\x73\x61\x6d\x70\x6c\x65\x20\x66\x69\x6c\x65\x0a" func in_a_test_asset() []byte { return bindata_read( _in_a_test_asset, "in/a/test.asset", ) } var _in_c_test_asset = "\x2f\x2f\x20\x73\x61\x6d\x70\x6c\x65\x20\x66\x69\x6c\x65\x0a" func in_c_test_asset() []byte { return bindata_read( _in_c_test_asset, "in/c/test.asset", ) } // Asset loads and returns the asset for the given name. // This returns nil of the asset could not be found. func Asset(name string) []byte { if f, ok := _bindata[name]; ok { return f() } return nil } // _bindata is a table, holding each asset generator, mapped to its name. var _bindata = map[string]func() []byte{ "in/b/test.asset": in_b_test_asset, "in/test.asset": in_test_asset, "in/a/test.asset": in_a_test_asset, "in/c/test.asset": in_c_test_asset, }