## bindata This tool converts any file into managable Go source code. Useful for embedding binary data into a go program. The file data is optionally gzip compressed before being converted to a raw byte slice. ### Usage The simplest invocation is to pass it only the input file name. The output file and code settings are inferred from this automatically. $ go-bindata -i testdata/gophercolor.png [w] No output file specified. Using 'testdata/gophercolor.png.go'. [w] No package name specified. Using 'main'. [w] No function name specified. Using 'gophercolor_png'. [i] Done. This creates the `testdata/gophercolor.png.go` file which has a package declaration with name `main` a variable holding the file data in a read-only string and one function named `gophercolor_png` with the following signature: func gophercolor_png() []byte You can now simply include the new .go file in your program and call `gophercolor_png()` to get the uncompressed image data. The function panics if something went wrong during decompression. See the testdata directory for example input and output. Aternatively, you can pipe the input file data into stdin. bindata will then spit out the generated Go code to stdout. This does require explicitly naming the desired function name, as it can not be inferred from the input data. The package name will still default to 'main'. $ cat testdata/gophercolor.png | go-bindata -f gophercolor_png | gofmt Invoke the program with the -h flag for more options. ### Optional compression When the `-u` flag is given, the supplied resource is *not* GZIP compressed before being turned into Go code. The data should still be accessed through a function call, so nothing changes in the usage of the generated file. This feature is useful if you do not care for compression, or the supplied resource is already compressed. Doing it again would not add any value and may even increase the size of the data. The default behaviour of the program is to use compression.