package main // Asset loads and returns the asset for the given name. // This returns nil of the asset could not be found. func Asset(name string) []byte { if f, ok := _bindata[name]; ok { return f() } return nil } // _bindata is a table, holding each asset generator, mapped to its name. var _bindata = map[string]func() []byte{ "in/b/test.asset": in_b_test_asset, "in/test.asset": in_test_asset, "in/a/test.asset": in_a_test_asset, "in/c/test.asset": in_c_test_asset, }