// +build !release package main import ( "bytes" "io" "log" "os" ) // bindata_read reads the given file from disk. // It panics if anything went wrong. func bindata_read(path, name string) []byte { fd, err := os.Open(path) if err != nil { log.Fatalf("Read %s: %v", name, err) } defer fd.Close() var buf bytes.Buffer _, err = io.Copy(&buf, fd) if err != nil { log.Fatalf("Read %s: %v", name, err) } return buf.Bytes() } func in_b_test_asset() []byte { return bindata_read( "/a/code/go/src/github.com/jteeuwen/go-bindata/testdata/in/b/test.asset", "in/b/test.asset", ) } func in_test_asset() []byte { return bindata_read( "/a/code/go/src/github.com/jteeuwen/go-bindata/testdata/in/test.asset", "in/test.asset", ) } func in_a_test_asset() []byte { return bindata_read( "/a/code/go/src/github.com/jteeuwen/go-bindata/testdata/in/a/test.asset", "in/a/test.asset", ) } func in_c_test_asset() []byte { return bindata_read( "/a/code/go/src/github.com/jteeuwen/go-bindata/testdata/in/c/test.asset", "in/c/test.asset", ) }