// This work is subject to the CC0 1.0 Universal (CC0 1.0) Public Domain Dedication // license. Its contents can be found at: // http://creativecommons.org/publicdomain/zero/1.0/ package bindata import ( "fmt" "io" "sort" "strings" ) type assetTree struct { Asset Asset Children map[string]*assetTree } func newAssetTree() *assetTree { tree := &assetTree{} tree.Children = make(map[string]*assetTree) return tree } func (node *assetTree) child(name string) *assetTree { rv, ok := node.Children[name] if !ok { rv = newAssetTree() node.Children[name] = rv } return rv } func (root *assetTree) Add(route []string, asset Asset) { for _, name := range route { root = root.child(name) } root.Asset = asset } func ident(w io.Writer, n int) { for i := 0; i < n; i++ { w.Write([]byte{'\t'}) } } func (root *assetTree) funcOrNil() string { if root.Asset.Func == "" { return "nil" } else { return root.Asset.Func } } func (root *assetTree) writeGoMap(w io.Writer, nident int) { fmt.Fprintf(w, "&bintree{%s, map[string]*bintree{", root.funcOrNil()) if len(root.Children) > 0 { io.WriteString(w, "\n") // Sort to make output stable between invocations filenames := make([]string, len(root.Children)) i := 0 for filename, _ := range root.Children { filenames[i] = filename i++ } sort.Strings(filenames) for _, p := range filenames { ident(w, nident+1) fmt.Fprintf(w, `"%s": `, p) root.Children[p].writeGoMap(w, nident+1) } ident(w, nident) } io.WriteString(w, "}}") if nident > 0 { io.WriteString(w, ",") } io.WriteString(w, "\n") } func (root *assetTree) WriteAsGoMap(w io.Writer) error { _, err := fmt.Fprint(w, `type bintree struct { Func func() (*asset, error) Children map[string]*bintree } var _bintree = `) root.writeGoMap(w, 0) return err } func writeTOCTree(w io.Writer, toc []Asset) error { _, err := fmt.Fprintf(w, `// AssetDir returns the file names below a certain // directory embedded in the file by go-bindata. // For example if you run go-bindata on data/... and data contains the // following hierarchy: // data/ // foo.txt // img/ // a.png // b.png // then AssetDir("data") would return []string{"foo.txt", "img"} // AssetDir("data/img") would return []string{"a.png", "b.png"} // AssetDir("foo.txt") and AssetDir("notexist") would return an error // AssetDir("") will return []string{"data"}. func AssetDir(name string) ([]string, error) { node := _bintree if len(name) != 0 { cannonicalName := strings.Replace(name, "\\", "/", -1) pathList := strings.Split(cannonicalName, "/") for _, p := range pathList { node = node.Children[p] if node == nil { return nil, fmt.Errorf("Asset %%s not found", name) } } } if node.Func != nil { return nil, fmt.Errorf("Asset %%s not found", name) } rv := make([]string, 0, len(node.Children)) for childName := range node.Children { rv = append(rv, childName) } return rv, nil } `) if err != nil { return err } tree := newAssetTree() for i := range toc { pathList := strings.Split(toc[i].Name, "/") tree.Add(pathList, toc[i]) } return tree.WriteAsGoMap(w) } // writeTOC writes the table of contents file. func writeTOC(w io.Writer, toc []Asset) error { err := writeTOCHeader(w) if err != nil { return err } for i := range toc { err = writeTOCAsset(w, &toc[i]) if err != nil { return err } } return writeTOCFooter(w) } // writeTOCHeader writes the table of contents file header. func writeTOCHeader(w io.Writer) error { _, err := fmt.Fprintf(w, `// Asset loads and returns the asset for the given name. // It returns an error if the asset could not be found or // could not be loaded. func Asset(name string) ([]byte, error) { cannonicalName := strings.Replace(name, "\\", "/", -1) if f, ok := _bindata[cannonicalName]; ok { a, err := f() if err != nil { return nil, fmt.Errorf("Asset %%s can't read by error: %%v", name, err) } return a.bytes, nil } return nil, fmt.Errorf("Asset %%s not found", name) } // MustAsset is like Asset but panics when Asset would return an error. // It simplifies safe initialization of global variables. func MustAsset(name string) []byte { a, err := Asset(name) if err != nil { panic("asset: Asset(" + name + "): " + err.Error()) } return a } // AssetInfo loads and returns the asset info for the given name. // It returns an error if the asset could not be found or // could not be loaded. func AssetInfo(name string) (os.FileInfo, error) { cannonicalName := strings.Replace(name, "\\", "/", -1) if f, ok := _bindata[cannonicalName]; ok { a, err := f() if err != nil { return nil, fmt.Errorf("AssetInfo %%s can't read by error: %%v", name, err) } return a.info, nil } return nil, fmt.Errorf("AssetInfo %%s not found", name) } // AssetNames returns the names of the assets. func AssetNames() []string { names := make([]string, 0, len(_bindata)) for name := range _bindata { names = append(names, name) } return names } // _bindata is a table, holding each asset generator, mapped to its name. var _bindata = map[string]func() (*asset, error){ `) return err } // writeTOCAsset write a TOC entry for the given asset. func writeTOCAsset(w io.Writer, asset *Asset) error { _, err := fmt.Fprintf(w, "\t%q: %s,\n", asset.Name, asset.Func) return err } // writeTOCFooter writes the table of contents file footer. func writeTOCFooter(w io.Writer) error { _, err := fmt.Fprintf(w, `} `) return err }