audio/examples/play/README.md

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# Example: `play`
This example uses the SDL2 Mixer engine to implement a _simple_ command line
program that plays music and sound files.
## Usage
```
play [options] path/to/file.ogg
```
Supports file types `.ogg`, `.mp3` and `.wav`.
Default behavior calls LoadSound() or LoadMusic() using the filename given.
Use the `-binary` option to go through LoadSoundBin() or LoadMusicBin() to
test initializing it by bytes array instead.
### Options
```
-binary
Opens the file first as a bytes array, and feeds it to the audio engine
as binary data instead of by passing a filename on disk.
-loop <int>
Loop the audio file, default 0 will only play it once. -1 for music will
play forever.
```