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- # Example: `play`
-
- This example uses the SDL2 Mixer engine to implement a _simple_ command line
- program that plays music and sound files.
-
- ## Usage
-
- ```
- play [options] path/to/file.ogg
- ```
-
- Supports file types `.ogg`, `.mp3` and `.wav`.
-
- Default behavior calls LoadSound() or LoadMusic() using the filename given.
- Use the `-binary` option to go through LoadSoundBin() or LoadMusicBin() to
- test initializing it by bytes array instead.
-
- ### Options
-
- ```
- -binary
- Opens the file first as a bytes array, and feeds it to the audio engine
- as binary data instead of by passing a filename on disk.
-
- -loop <int>
- Loop the audio file, default 0 will only play it once. -1 for music will
- play forever.
- ```
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