--- title: "Screenshots" draft: false toc: true --- The [Guidebook](/guidebook/) site has lots of screenshots of the game sprinkled throughout, but here are a collection of interesting ones all in one place. # Desktop ## Gameplay ![Zoo](/images/v0.11.0-zoo.png) _Screenshot from the "Zoo" level in the Tutorial levelpack._ ![Shapeshifter](/images/v0.11.0-shapeshifter.png) _Screenshot from the "Shapeshifter" level in the First Quest._ ![](/images/v0.9.0-gameplay.png) _Screenshot from the "Boat" level in the First Quest._ ![](/images/v0.8.0-gameplay.png) _Screenshot from the "Castle" level in the First Quest._ ----- ## Level Editor ![Level Editor UI](https://www.sketchymaze.com/guidebook/images/newlevel-2.png) _Level editor viewing the Azulian Tag - Night Sky map._ ![Doodad Tool](https://www.sketchymaze.com/guidebook/images/doodads.png) _Drag doodads into your level._ ![Palette Editor](https://www.sketchymaze.com/guidebook/images/palette.png) _Customize your level's color palette and properties._ ----- ## Doodad Editor ![Doodad Editor](https://www.sketchymaze.com/guidebook/images/doodad-editor.png) _Doodad sprites can be authored in-game._ ![Doodad Properties](https://www.sketchymaze.com/guidebook/images/doodad-properties.png) _JavaScript sources can be attached or exported in the Doodad Editor._ ----- # Mobile GNU/Linux Sketchy Maze supports ARM 64-bit mobile GNU/Linux devices such as the Pine64 [Pinephone](https://www.pine64.org/pinephone/) ([Pro](https://www.pine64.org/pinephonepro/)) and the Purism [Librem 5](https://puri.sm/products/librem-5/). The screenshots below were recorded on [Mobian](https://mobian-project.org) with its default [Phosh](https://puri.sm/posts/phosh-overview/) desktop shell. The game should run on any bog standard Linux distro running something like KDE Plasma Mobile, GNOME Shell, Xfce, and can run normal Linux apps. I try and make the game generally functional, if only a little awkward, on mobile. The game's popup UI windows are kept under a certain size, it should run on screens with an effective resolution of 375x750 like the Pinephone. ## Title Screen The title screen is adaptive for landscape and portrait oriented phones. ![Landscape Titlescreen](/images/landscape-title.png) ![Portrait Titlescreen](/images/mobile-title.png) ## Mobile Gameplay The game adapts when you rotate your phone. ![Landscape Gameplay](/images/landscape-gameplay.png) ![Portrait Gameplay](/images/mobile-gameplay.png) ## Editor The level editor is usable on mobile. If your screen is wide enough, the toolbar shows double-wide columns but will adapt to a single column to give you more screen real estate to edit your drawing. ![Landscape Editor](/images/landscape-editor.png) ![Doodads window in the editor](/images/landscape-doodads.png) ![Portrait Editor](/images/mobile-editor.png) There's also a setting to make the toolbars go horizontal instead of vertical, it might or might not work for you: ![Landscape mode horizontal toolbars](/images/landscape-horizontal.png) ![Portrait mode horizontal toolbars](/images/mobile-horizontal.png)