--- title: "Features" draft: false --- The following are the game's **current** features and its **planned** features before the game leaves "alpha" status. There is a list of crucial "1.0" features and some ideas for where I may take this game further down the road. I plan on making this game my "forever project" and keep adding to it and releasing updates for as long as I find it interesting. ![Screenshot of the level editor](/images/floor-is-lava.png) # "1.0" Features The expected feature list for the "1.0" version of the game, and how far along I am. The general idea of what "1.0" will look like is that it will have these features: * **Single Player Campaigns:** * The game would come with at least one single-player campaign of built-in levels which are completed in sequence. * The free (shareware) version gets at least one campaign available to play. * The full version unlocks additional campaigns/chapters. * **Level Editor & Custom Levels:** * A fully featured level and doodad editor is included, with all the tools needed to create custom content. * Custom doodads can be created or downloaded manually (and placed in the right game folder), and can be used in custom levels. * **Full Version Extras:** * The [full version](/register/) adds extra qualify-of-life improvements in support of custom user content, to make it easier to share custom levels which use custom doodads. * "Publish" a .level file which _embeds_ all of its custom doodads _inside_ the level data, so that it "just plays" on someone else's computer, if they also have the full version of the game. * [In the future](#future) there may be in-game features to upload and download custom levels and doodads online, for full versions of the game only. Some details of features and current progress towards the 1.0 release: * **Single Player:** * [ ] Campaigns system to define one or more series of levels. * [ ] One chapter of built-in levels. May be a small set at first, but free updates can bring more levels. * **Level Features:** * [x] Set of built-in wallpaper images of paper-themed level backgrounds. * [x] User can pick a custom wallpaper image which attaches to the level file. * [x] Page Types: * [x] Bounded: a limited size sheet of paper with a top and left margin. * [x] No Negative Space: a sheet of paper with infinite room to grow. * [x] Unbounded: an "infinite" sheet of paper with room to grow in all directions. * [ ] Bordered: a bounded sheet of paper with decorations wrapping around all four edges. * [ ] Player can configure the limits of bounded levels. * [x] Patterns for your level colors to give them textures like pencil graphite or marker when drawn onto your level. * [x] User can "publish" their level with custom doodads attached to it, for easy sharing with others ([full version only](/register/)) * **Level Editor:** * [x] Easily switch between Play Mode and Edit Mode to test your level. * [x] Draw your own pixels anywhere you want. * [x] Basic Drawing Tools: Pencil, Line, Rectangle, Ellipse, Eraser * [x] Undo/Redo * [ ] Zoom In/Out ([--experimental](/guidebook/experimental.html)) * [x] Editable Palette to add and modify colors and their properties. * **Wallpaper Themes:** * [x] Notebook: standard blue ruled notebook paper. * [x] Blueprint: dark blueprint paper. * [x] Legal pad: yellow legal pad with blue and red lines. * [ ] Blank sheet: a texture of a blank white sheet of paper. * [ ] Grid paper: a white page with grid pattern. * [x] Pure white: just a solid white background with no texture. * [ ] Placemat: a wavy pattern meant to decorate all four sides of a Bordered map. * [ ] Custom Wallpaper: users will be able to bundle a custom wallpaper texture inside their level file. * **Doodad Editor:** * [x] Fully create all artwork (multiple frames) using in-game tools * [ ] Attach and manage JavaScript source to the doodad in-game (note: external code editor for _writing_ the JS will be used) * **Custom Content and Mod Support:** * [x] All tools included to create custom levels and doodads and share custom creations with other players. # Future Some ideas I have for where the game can go after "1.0": * Online services in-game for sharing levels and doodads with others. * For full versions of the game. * Players would be able to log on, browse levels and doodads uploaded by other players, and easily download and play them. * Multiplayer features: * Two-player level gameplay mode. (Possibly more than two players). * Multiplayer collaboration for the Level Editor? * Ability to play _and_ edit a level both in real time? * Mobile ports of the game (Android, Pinephone) * There is an example [Go SDL2 Android app](https://github.com/veandco/go-sdl2-examples/tree/master/examples/android) so getting an Android build may not be too difficult. * The game already "kinda works" on the Pine64 Pinephone running GNU/Linux. That device will be used to develop/test more touch-friendly user interfaces for the game ahead of any effort being put into Android. * Don't hold your breath for iOS support.