# Drawing a Doodad In-Game Sketchy Maze has support for drawing your custom doodad sprites in-game, although for now you may find it more comfortable to use an [external image editor](edit-external.md) instead. To start a new doodad, open the game and enter the level editor. Select the "File -> New Doodad" menu at the top of the screen. You will be prompted for the square dimensions of your doodad (i.e. `100` for a 100x100 sprite) and you can begin editing. ![Screenshot of the Doodad editor](../images/doodad-editor.png) ## Layers A key difference between Levels and Doodads are that Doodad drawings can have multiple **layers**. For doodads these are used to store multiple frames of animation or different states, such as an opened vs. closed door. Clicking the **Lyr.** button on the left toolbar or the "Tools -> Layers" menu will open the Layers window where you can switch your editor between layers, add and rename them. Layers can be toggled by the doodad's [JavaScript code](scripts.md) by index number or by name, so giving each layer a descriptive name is useful. Doodads saved in-game go in your [user config directory](../profile-directory.md) on your system. ## Future Planned Features Creating doodads in-game is intended to be a fully supported feature. The following features are planned to be supported: * Implement some features only available on the `doodad` tool using in-game UI, such as attaching JavaScripts to the doodad.