doodle/docs/Shell.md
Noah Petherbridge 8965a7d86a Doodads: Crumbly Floor, Start Flag & State Blocks
Add new doodads:

* Start Flag: place this in a level to set the spawn point of the player
  character. If no flag is found, the player spawns at 0,0 in the top
  corner of the map. Only use one Start Flag per level, otherwise the
  player will randomly spawn at one of them.
* Crumbly Floor: a solid floor that begins to shake and then fall apart
  after a moment when a mobile character steps on it. The floor respawns
  after 5 seconds.
* State Blocks: blue and orange blocks that toggle between solid and
  pass-thru whenever a State Button is activated.
* State Button: a solid "ON/OFF" block that toggles State Blocks back
  and forth when touched. Only activates if touched on the side or bottom;
  acts as a solid floor when walked on from the top.

New features for doodad scripts:

* Actor scripts: call SetMobile(true) to mark an actor as a mobile mob
  (i.e. player character or enemy). Other doodads can check if the actor
  colliding with them IsMobile so they don't activate if placed too close
  to other (non-mobile) doodads in a level. The Blue and Red Azulians
  are the only mobile characters so far.
* Message.Broadcast allows sending a pub/sub message out to ALL doodads
  in the level, instead of only to linked doodads as Message.Publish does.
  This is used for the State Blocks to globally communicate on/off status
  without needing to link them all together manually.
2019-12-30 18:13:28 -08:00

1.8 KiB

Developer Console

Cheats

  • unleash the beast - disable frame rate throttling.
  • don't edit and drive - enable editing while playing a level.
  • scroll scroll scroll your boat - enable scrolling the level with arrow keys while playing a level.
  • import antigravity - during Play Mode, disables gravity for the player character and allows free movement in all directions with the arrow keys. Enter the cheat again to restore gravity to normal.

Bool Props

Some boolean switches can be toggled in the command shell.

Usage: boolProp <name> <value>

The value is truthy if its first character is the letter T or the number 1. All other values are false. Examples: True, true, T, t, 1.

  • Debug or D: toggle debug mode within the app.
  • DebugOverlay or DO: toggle the debug text overlay.
  • DebugCollision or DC: toggle collision hitbox lines.

Interesting Tricks

Editable Map While Playing

In Play Mode run the command:

Command Effect
$ d.Scene.Drawing().Editable = true Can click and drag new pixels onto the level while playing it.
$ d.Scene.Drawing().Scrollable = true Arrow keys scroll the map, like in editor mode.
$ d.Scene.Drawing().NoLimitScroll = true Allow map to scroll beyond bounded limits.

The equivalent Canvas in the Edit Mode is at d.Scene.UI.Canvas

Edit Out-of-Bounds in Editor Mode

In Edit Mode run the command:

$ d.Scene.UI.Canvas.NoLimitScroll = true

and you can scroll the map freely outside of the normal scroll boundaries. For example, to see/edit pixels outside the top-left edges of bounded levels.