package doodads import ( "git.kirsle.net/apps/doodle/lib/render" "git.kirsle.net/apps/doodle/pkg/balance" "git.kirsle.net/apps/doodle/pkg/level" ) // Doodad is a reusable component for Levels that have scripts and graphics. type Doodad struct { level.Base Filename string `json:"-"` // used internally, not saved in json Palette *level.Palette `json:"palette"` Script string `json:"script"` Layers []Layer `json:"layers"` } // Layer holds a layer of drawing data for a Doodad. type Layer struct { Name string `json:"name"` Chunker *level.Chunker `json:"chunks"` } // New creates a new Doodad. func New(size int) *Doodad { if size == 0 { size = balance.DoodadSize } return &Doodad{ Base: level.Base{ Version: 1, }, Palette: level.DefaultPalette(), Layers: []Layer{ { Name: "main", Chunker: level.NewChunker(size), }, }, } } // ChunkSize returns the chunk size of the Doodad's first layer. func (d *Doodad) ChunkSize() int { return d.Layers[0].Chunker.Size } // Rect returns a rect of the ChunkSize for scaling a Canvas widget. func (d *Doodad) Rect() render.Rect { var size = d.ChunkSize() return render.Rect{ W: int32(size), H: int32(size), } } // Inflate attaches the pixels to their swatches after loading from disk. func (d *Doodad) Inflate() { d.Palette.Inflate() for _, layer := range d.Layers { layer.Chunker.Inflate(d.Palette) } }