package level import ( "fmt" "strconv" "git.kirsle.net/SketchyMaze/doodle/pkg/log" ) // Option for runtime, user configurable overrides of Doodad Options. type Option struct { Type string // bool, str, int Name string Value interface{} } // SetOption sets an actor option, safely. func (a *Actor) SetOption(name, dataType, v string) string { if _, ok := a.Options[name]; !ok { a.Options[name] = &Option{ Type: dataType, Name: name, } } return a.Options[name].Set(v) } // Set an option value. Generally do not call this yourself - use SetOption // to safely set an option which will create the map value the first time. func (o *Option) Set(v string) string { switch o.Type { case "bool": o.Value = v == "true" case "str": o.Value = v case "int": if val, err := strconv.Atoi(v); err != nil { log.Error("Actor Option.Set: not an int: %v", val) o.Value = 0 } else { o.Value = val } default: log.Error("Actor Option.Set: don't know how to set a %s type", o.Type) } return fmt.Sprintf("%v", o.Value) }