package windows import ( "fmt" "git.kirsle.net/apps/doodle/pkg/balance" "git.kirsle.net/apps/doodle/pkg/level" "git.kirsle.net/apps/doodle/pkg/userdir" "git.kirsle.net/go/render" "git.kirsle.net/go/ui" ) // OpenLevelEditor is the "Open a Level to Edit It" window type OpenLevelEditor struct { Supervisor *ui.Supervisor Engine render.Engine // Load it for playing instead of editing? LoadForPlay bool // Callback functions. OnPlayLevel func(filename string) OnEditLevel func(filename string) OnCancel func() } // NewOpenLevelEditor initializes the window. func NewOpenLevelEditor(config OpenLevelEditor) *ui.Window { var ( width, height = config.Engine.WindowSize() ) window := ui.NewWindow("Open Drawing") window.Configure(ui.Config{ Width: int(float64(width) * 0.75), Height: int(float64(height) * 0.75), Background: render.Grey, }) { frame := ui.NewFrame("Open Drawing Frame") window.Pack(frame, ui.Pack{ Side: ui.N, Fill: true, Expand: true, }) /****************** * Frame for selecting User Levels ******************/ label1 := ui.NewLabel(ui.Label{ Text: "Levels", Font: balance.LabelFont, }) frame.Pack(label1, ui.Pack{ Side: ui.N, FillX: true, }) // Get the user's levels. levels, _ := userdir.ListLevels() // Embedded levels, TODO sysLevels, _ := level.ListSystemLevels() levels = append(levels, sysLevels...) lvlRow := ui.NewFrame("Level Row 0") frame.Pack(lvlRow, ui.Pack{ Side: ui.N, FillX: true, PadY: 1, }) for i, lvl := range levels { func(i int, lvl string) { btn := ui.NewButton("Level Btn", ui.NewLabel(ui.Label{ Text: lvl, Font: balance.MenuFont, })) btn.Handle(ui.Click, func(ed ui.EventData) error { if config.LoadForPlay { config.OnPlayLevel(lvl) } else { config.OnEditLevel(lvl) } return nil }) config.Supervisor.Add(btn) lvlRow.Pack(btn, ui.Pack{ Side: ui.W, Expand: true, Fill: true, }) if i > 0 && (i+1)%4 == 0 { lvlRow = ui.NewFrame(fmt.Sprintf("Level Row %d", i)) frame.Pack(lvlRow, ui.Pack{ Side: ui.N, FillX: true, PadY: 1, }) } }(i, lvl) } /****************** * Frame for selecting User Doodads ******************/ // Doodads not shown if we're loading a map to play, nor are they // available to the free version. if !config.LoadForPlay && !balance.FreeVersion { label2 := ui.NewLabel(ui.Label{ Text: "Doodads", Font: balance.LabelFont, }) frame.Pack(label2, ui.Pack{ Side: ui.N, FillX: true, }) files, _ := userdir.ListDoodads() ddRow := ui.NewFrame("Doodad Row 0") frame.Pack(ddRow, ui.Pack{ Side: ui.N, FillX: true, PadY: 1, }) for i, dd := range files { func(i int, dd string) { btn := ui.NewButton("Doodad Btn", ui.NewLabel(ui.Label{ Text: dd, Font: balance.MenuFont, })) btn.Handle(ui.Click, func(ed ui.EventData) error { config.OnEditLevel(dd) return nil }) config.Supervisor.Add(btn) ddRow.Pack(btn, ui.Pack{ Side: ui.W, Expand: true, Fill: true, }) if i > 0 && (i+1)%4 == 0 { ddRow = ui.NewFrame(fmt.Sprintf("Doodad Row %d", i)) frame.Pack(ddRow, ui.Pack{ Side: ui.N, FillX: true, PadY: 1, }) } }(i, dd) } } /****************** * Confirm/cancel buttons. ******************/ bottomFrame := ui.NewFrame("Button Frame") // bottomFrame.Configure(ui.Config{ // BorderSize: 1, // BorderStyle: ui.BorderSunken, // BorderColor: render.Black, // }) // bottomFrame.SetBackground(render.Grey) frame.Pack(bottomFrame, ui.Pack{ Side: ui.N, FillX: true, PadY: 8, }) var buttons = []struct { Label string F func(ui.EventData) error }{ {"Cancel", func(ed ui.EventData) error { config.OnCancel() return nil }}, } for _, t := range buttons { btn := ui.NewButton(t.Label, ui.NewLabel(ui.Label{ Text: t.Label, Font: balance.MenuFont, })) btn.Handle(ui.Click, t.F) config.Supervisor.Add(btn) bottomFrame.Pack(btn, ui.Pack{ Side: ui.W, PadX: 4, PadY: 8, }) } } return window }