package doodle import ( "fmt" "git.kirsle.net/apps/doodle/balance" "git.kirsle.net/apps/doodle/events" "git.kirsle.net/apps/doodle/render" "git.kirsle.net/apps/doodle/ui" ) // EditorUI manages the user interface for the Editor Scene. type EditorUI struct { d *Doodle Scene *EditorScene // Variables StatusMouseText string StatusPaletteText string StatusFilenameText string // Widgets Supervisor *ui.Supervisor Palette *ui.Window StatusBar *ui.Frame } // NewEditorUI initializes the Editor UI. func NewEditorUI(d *Doodle, s *EditorScene) *EditorUI { u := &EditorUI{ d: d, Scene: s, Supervisor: ui.NewSupervisor(), StatusMouseText: "Cursor: (waiting)", StatusPaletteText: "Swatch: ", StatusFilenameText: "Filename: ", } u.StatusBar = u.SetupStatusBar(d) u.Palette = u.SetupPalette(d) return u } // Loop to process events and update the UI. func (u *EditorUI) Loop(ev *events.State) { u.Supervisor.Loop(ev) u.StatusMouseText = fmt.Sprintf("Mouse: (%d,%d)", ev.CursorX.Now, ev.CursorY.Now, ) u.StatusPaletteText = fmt.Sprintf("Swatch: %s", u.Scene.Swatch, ) // Statusbar filename label. filename := "untitled.map" if u.Scene.filename != "" { filename = u.Scene.filename } u.StatusFilenameText = fmt.Sprintf("Filename: %s", filename, ) u.StatusBar.Compute(u.d.Engine) u.Palette.Compute(u.d.Engine) } // Present the UI to the screen. func (u *EditorUI) Present(e render.Engine) { u.Palette.Present(e, u.Palette.Point()) u.StatusBar.Present(e, u.StatusBar.Point()) } // SetupPalette sets up the palette panel. func (u *EditorUI) SetupPalette(d *Doodle) *ui.Window { window := ui.NewWindow("Palette") window.Configure(ui.Config{ Width: 150, Height: u.d.height - u.StatusBar.Size().H, }) window.MoveTo(render.NewPoint( u.d.width-window.BoxSize().W, 0, )) // Handler function for the radio buttons being clicked. onClick := func(p render.Point) { name := u.Scene.Palette.ActiveSwatch swatch, ok := u.Scene.Palette.Get(name) if !ok { log.Error("Palette onClick: couldn't get swatch named '%s' from palette", name) return } u.Scene.Swatch = swatch } // Draw the radio buttons for the palette. for _, swatch := range u.Scene.Palette.Swatches { label := ui.NewLabel(ui.Label{ Text: swatch.Name, Font: balance.StatusFont, }) label.Font.Color = swatch.Color.Darken(40) btn := ui.NewRadioButton("palette", &u.Scene.Palette.ActiveSwatch, swatch.Name, label) btn.Handle("MouseUp", onClick) u.Supervisor.Add(btn) window.Pack(btn, ui.Pack{ Anchor: ui.N, Fill: true, }) } return window } // SetupStatusBar sets up the status bar widget along the bottom of the window. func (u *EditorUI) SetupStatusBar(d *Doodle) *ui.Frame { frame := ui.NewFrame("Status Bar") frame.Configure(ui.Config{ BorderStyle: ui.BorderRaised, Background: render.Grey, BorderSize: 2, Width: d.width, }) style := ui.Config{ Background: render.Grey, BorderStyle: ui.BorderSunken, BorderColor: render.Grey, BorderSize: 1, } cursorLabel := ui.NewLabel(ui.Label{ TextVariable: &u.StatusMouseText, Font: balance.StatusFont, }) cursorLabel.Configure(style) cursorLabel.Compute(d.Engine) frame.Pack(cursorLabel, ui.Pack{ Anchor: ui.W, }) paletteLabel := ui.NewLabel(ui.Label{ TextVariable: &u.StatusPaletteText, Font: balance.StatusFont, }) paletteLabel.Configure(style) paletteLabel.Compute(d.Engine) frame.Pack(paletteLabel, ui.Pack{ Anchor: ui.W, }) filenameLabel := ui.NewLabel(ui.Label{ TextVariable: &u.StatusFilenameText, Font: balance.StatusFont, }) filenameLabel.Configure(style) filenameLabel.Compute(d.Engine) frame.Pack(filenameLabel, ui.Pack{ Anchor: ui.W, }) // TODO: right-aligned labels clip out of bounds // extraLabel := ui.NewLabel(ui.Label{ // Text: "blah", // Font: balance.StatusFont, // }) // extraLabel.Configure(ui.Config{ // Background: render.Grey, // BorderStyle: ui.BorderSunken, // BorderColor: render.Grey, // BorderSize: 1, // }) // extraLabel.Compute(d.Engine) // frame.Pack(extraLabel, ui.Pack{ // Anchor: ui.E, // }) frame.Resize(render.Rect{ W: d.width, H: cursorLabel.BoxSize().H + frame.BoxThickness(1), }) frame.Compute(d.Engine) frame.MoveTo(render.Point{ X: 0, Y: d.height - frame.Size().H, }) return frame }