package doodle import ( "git.kirsle.net/apps/doodle/pkg/balance" "git.kirsle.net/apps/doodle/pkg/branding" "git.kirsle.net/apps/doodle/pkg/native" "git.kirsle.net/apps/doodle/pkg/windows" "git.kirsle.net/go/render" "git.kirsle.net/go/ui" ) // Common menubars between Play and Edit. // MakeHelpMenu creates the "Help" menu with its common items // across any scene. func (d *Doodle) MakeHelpMenu(menu *ui.MenuBar, supervisor *ui.Supervisor) *ui.MenuButton { helpMenu := menu.AddMenu("Help") helpMenu.AddItemAccel("User Manual", "F1", func() { native.OpenLocalURL(balance.GuidebookPath) }) helpMenu.AddItem("About", func() { aboutWindow := windows.NewAboutWindow(windows.About{ Supervisor: supervisor, Engine: d.Engine, }) aboutWindow.Compute(d.Engine) aboutWindow.Supervise(supervisor) // Center the window. aboutWindow.MoveTo(render.Point{ X: (d.width / 2) - (aboutWindow.Size().W / 2), Y: 60, }) aboutWindow.Show() }) helpMenu.AddSeparator() helpMenu.AddItem("Go to Website", func() { native.OpenURL(branding.Website) }) helpMenu.AddItem("Guidebook Online", func() { native.OpenURL(branding.GuidebookURL) }) return helpMenu }