package uix import ( "git.kirsle.net/apps/doodle/lib/render" "git.kirsle.net/apps/doodle/lib/ui" "git.kirsle.net/apps/doodle/pkg/shmem" ) // IsCursorOver returns true if the mouse cursor is physically over top // of the canvas's widget space. func (w *Canvas) IsCursorOver() bool { var ( P = ui.AbsolutePosition(w) S = w.Size() ) return shmem.Cursor.Inside(render.Rect{ X: P.X, Y: P.Y, W: S.W, H: S.H, }) } // presentCursor draws something at the mouse cursor on the Canvas. // // This is currently used in Edit Mode when you're drawing a shape with a thick // brush size, and draws a "preview rect" under the cursor of how big a click // will be at that size. func (w *Canvas) presentCursor(e render.Engine) { if !w.IsCursorOver() { return } // Are we editing with a thick brush? if w.BrushSize > 0 { var r = int32(w.BrushSize) rect := render.Rect{ X: shmem.Cursor.X - r, Y: shmem.Cursor.Y - r, W: r * 2, H: r * 2, } e.DrawRect(render.Black, rect) rect.X++ rect.Y++ rect.W -= 2 rect.H -= 2 e.DrawRect(render.RGBA(153, 153, 153, 153), rect) } }