package main import ( "flag" "runtime" "git.kirsle.net/apps/doodle" "git.kirsle.net/apps/doodle/balance" "git.kirsle.net/apps/doodle/render/sdl" _ "image/png" ) // Build number is the git commit hash. var Build string // Command line args var ( debug bool edit bool guitest bool ) func init() { flag.BoolVar(&debug, "debug", false, "Debug mode") flag.BoolVar(&edit, "edit", false, "Edit the map given on the command line. Default is to play the map.") flag.BoolVar(&guitest, "guitest", false, "Enter the GUI Test scene.") } func main() { runtime.LockOSThread() flag.Parse() args := flag.Args() var filename string if len(args) > 0 { filename = args[0] } // SDL engine. engine := sdl.New( "Doodle v"+doodle.Version, balance.Width, balance.Height, ) app := doodle.New(debug, engine) app.SetupEngine() if guitest { app.Goto(&doodle.GUITestScene{}) } else if filename != "" { if edit { app.EditFile(filename) } else { app.PlayLevel(filename) } } app.Run() }