package ui import ( "git.kirsle.net/apps/doodle/render" "git.kirsle.net/apps/doodle/ui/theme" ) // BorderStyle options for widget.SetBorderStyle() type BorderStyle string // Styles for a widget border. const ( BorderNone BorderStyle = "" BorderSolid BorderStyle = "solid" BorderRaised = "raised" BorderSunken = "sunken" ) // Widget is a user interface element. type Widget interface { ID() string // Get the widget's string ID. IDFunc(func() string) // Set a function that returns the widget's ID. String() string Point() render.Point MoveTo(render.Point) MoveBy(render.Point) Size() render.Rect // Return the Width and Height of the widget. FixedSize() bool // Return whether the size is fixed (true) or automatic (false) BoxSize() render.Rect // Return the full size including the border and outline. Resize(render.Rect) ResizeBy(render.Rect) Rect() render.Rect // Return the full absolute rect combining the Size() and Point() Handle(Event, func(render.Point)) Event(Event, render.Point) // called internally to trigger an event // Thickness of the padding + border + outline. BoxThickness(multiplier int32) int32 DrawBox(render.Engine, render.Point) // Widget configuration getters. Margin() int32 // Margin away from other widgets SetMargin(int32) // Background() render.Color // Background color SetBackground(render.Color) // Foreground() render.Color // Foreground color SetForeground(render.Color) // BorderStyle() BorderStyle // Border style: none, raised, sunken SetBorderStyle(BorderStyle) // BorderColor() render.Color // Border color (default is Background) SetBorderColor(render.Color) // BorderSize() int32 // Border size (default 0) SetBorderSize(int32) // OutlineColor() render.Color // Outline color (default Invisible) SetOutlineColor(render.Color) // OutlineSize() int32 // Outline size (default 0) SetOutlineSize(int32) // // Visibility Hide() Show() Hidden() bool // Container widgets like Frames can wire up associations between the // child widgets and the parent. Parent() (parent Widget, ok bool) Adopt(parent Widget) // for the container to assign itself the parent Children() []Widget // for containers to return their children // Run any render computations; by the end the widget must know its // Width and Height. For example the Label widget will render itself onto // an SDL Surface and then it will know its bounding box, but not before. Compute(render.Engine) // Render the final widget onto the drawing engine. Present(render.Engine, render.Point) } // Config holds common base widget configs for quick configuration. type Config struct { // Size management. If you provide a non-zero value for Width and Height, // the widget will be resized and the "fixedSize" flag is set, meaning it // will not re-compute its size dynamically. To set the size while also // keeping the auto-resize property, pass AutoResize=true too. This is // mainly used internally when widgets are calculating their automatic sizes. AutoResize bool Width int32 Height int32 Margin int32 MarginX int32 MarginY int32 Background render.Color Foreground render.Color BorderSize int32 BorderStyle BorderStyle BorderColor render.Color OutlineSize int32 OutlineColor render.Color } // BaseWidget holds common functionality for all widgets, such as managing // their widths and heights. type BaseWidget struct { id string idFunc func() string fixedSize bool hidden bool width int32 height int32 point render.Point margin int32 background render.Color foreground render.Color borderStyle BorderStyle borderColor render.Color borderSize int32 outlineColor render.Color outlineSize int32 handlers map[Event][]func(render.Point) hasParent bool parent Widget } // SetID sets a string name for your widget, helpful for debugging purposes. func (w *BaseWidget) SetID(id string) { w.id = id } // ID returns the ID that the widget calls itself by. func (w *BaseWidget) ID() string { if w.idFunc == nil { w.IDFunc(func() string { return "Widget" }) } return w.idFunc() } // IDFunc sets an ID function. func (w *BaseWidget) IDFunc(fn func() string) { w.idFunc = fn } func (w *BaseWidget) String() string { return w.ID() } // Configure the base widget with all the common properties at once. Any // property left as the zero value will not update the widget. func (w *BaseWidget) Configure(c Config) { if c.Width != 0 || c.Height != 0 { w.fixedSize = !c.AutoResize if c.Width != 0 { w.width = c.Width } if c.Height != 0 { w.height = c.Height } } if c.Margin != 0 { w.margin = c.Margin } if c.Background != render.Invisible { w.background = c.Background } if c.Foreground != render.Invisible { w.foreground = c.Foreground } if c.BorderColor != render.Invisible { w.borderColor = c.BorderColor } if c.OutlineColor != render.Invisible { w.outlineColor = c.OutlineColor } if c.BorderSize != 0 { w.borderSize = c.BorderSize } if c.BorderStyle != BorderNone { w.borderStyle = c.BorderStyle } if c.OutlineSize != 0 { w.outlineSize = c.OutlineSize } } // Rect returns the widget's absolute rectangle, the combined Size and Point. func (w *BaseWidget) Rect() render.Rect { return render.Rect{ X: w.point.X, Y: w.point.Y, W: w.width, H: w.height, } } // Point returns the X,Y position of the widget on the window. func (w *BaseWidget) Point() render.Point { return w.point } // MoveTo updates the X,Y position to the new point. func (w *BaseWidget) MoveTo(v render.Point) { w.point = v } // MoveBy adds the X,Y values to the widget's current position. func (w *BaseWidget) MoveBy(v render.Point) { w.point.X += v.X w.point.Y += v.Y } // Size returns the box with W and H attributes containing the size of the // widget. The X,Y attributes of the box are ignored and zero. func (w *BaseWidget) Size() render.Rect { return render.Rect{ W: w.width, H: w.height, } } // BoxSize returns the full rendered size of the widget including its box // thickness (border, padding and outline). func (w *BaseWidget) BoxSize() render.Rect { return render.Rect{ W: w.width + w.BoxThickness(2), H: w.height + w.BoxThickness(2), } } // FixedSize returns whether the widget's size has been hard-coded by the user // (true) or if it automatically resizes based on its contents (false). func (w *BaseWidget) FixedSize() bool { return w.fixedSize } // Resize sets the size of the widget to the .W and .H attributes of a rect. func (w *BaseWidget) Resize(v render.Rect) { w.fixedSize = true w.width = v.W w.height = v.H } // ResizeBy resizes by a relative amount. func (w *BaseWidget) ResizeBy(v render.Rect) { w.fixedSize = true w.width += v.W w.height += v.H } // resizeAuto sets the size of the widget but doesn't set the fixedSize flag. func (w *BaseWidget) resizeAuto(v render.Rect) { w.width = v.W w.height = v.H } // BoxThickness returns the full sum of the padding, border and outline. // m = multiplier, i.e., 1 or 2 func (w *BaseWidget) BoxThickness(m int32) int32 { if m == 0 { m = 1 } return (w.Margin() * m) + (w.BorderSize() * m) + (w.OutlineSize() * m) } // Parent returns the parent widget, like a Frame, and a boolean indicating // whether the widget had a parent. func (w *BaseWidget) Parent() (Widget, bool) { return w.parent, w.hasParent } // Adopt sets the widget's parent. This function is called by container // widgets like Frame when they add a child widget to their care. // Pass a nil parent to unset the parent. func (w *BaseWidget) Adopt(parent Widget) { if parent == nil { w.hasParent = false w.parent = nil } else { w.hasParent = true w.parent = parent } } // Children returns the widget's children, to be implemented by containers. // The default implementation returns an empty slice. func (w *BaseWidget) Children() []Widget { return []Widget{} } // Hide the widget from being rendered. func (w *BaseWidget) Hide() { w.hidden = true } // Show the widget. func (w *BaseWidget) Show() { w.hidden = false } // Hidden returns whether the widget is hidden. If this widget is not hidden, // but it has a parent, this will recursively crawl the parents to see if any // of them are hidden. func (w *BaseWidget) Hidden() bool { if w.hidden { return true } if parent, ok := w.Parent(); ok { return parent.Hidden() } return false } // DrawBox draws the border and outline. func (w *BaseWidget) DrawBox(e render.Engine, P render.Point) { var ( S = w.Size() outline = w.OutlineSize() border = w.BorderSize() borderColor = w.BorderColor() highlight = borderColor.Lighten(theme.BorderColorOffset) shadow = borderColor.Darken(theme.BorderColorOffset) color render.Color box = render.Rect{ X: P.X, Y: P.Y, W: S.W, H: S.H, } ) if borderColor == render.Invisible { borderColor = render.Red } // Draw the outline layer as the full size of the widget. if outline > 0 && w.OutlineColor() != render.Invisible { e.DrawBox(w.OutlineColor(), render.Rect{ X: P.X, Y: P.Y, W: S.W, H: S.H, }) } box.X += outline box.Y += outline box.W -= outline * 2 box.H -= outline * 2 // Highlight on the top left edge. if border > 0 { if w.BorderStyle() == BorderRaised { color = highlight } else if w.BorderStyle() == BorderSunken { color = shadow } else { color = borderColor } e.DrawBox(color, box) } // Shadow on the bottom right edge. box.X += border box.Y += border box.W -= border box.H -= border if w.BorderSize() > 0 { if w.BorderStyle() == BorderRaised { color = shadow } else if w.BorderStyle() == BorderSunken { color = highlight } else { color = borderColor } e.DrawBox(color, box) } // Background color of the button. box.W -= border box.H -= border if w.Background() != render.Invisible { e.DrawBox(w.Background(), box) } } // Margin returns the margin width. func (w *BaseWidget) Margin() int32 { return w.margin } // SetMargin sets the margin width. func (w *BaseWidget) SetMargin(v int32) { w.margin = v } // Background returns the background color. func (w *BaseWidget) Background() render.Color { return w.background } // SetBackground sets the color. func (w *BaseWidget) SetBackground(c render.Color) { w.background = c } // Foreground returns the foreground color. func (w *BaseWidget) Foreground() render.Color { return w.foreground } // SetForeground sets the color. func (w *BaseWidget) SetForeground(c render.Color) { w.foreground = c } // BorderStyle returns the border style. func (w *BaseWidget) BorderStyle() BorderStyle { return w.borderStyle } // SetBorderStyle sets the border style. func (w *BaseWidget) SetBorderStyle(v BorderStyle) { w.borderStyle = v } // BorderColor returns the border color, or defaults to the background color. func (w *BaseWidget) BorderColor() render.Color { if w.borderColor == render.Invisible { return w.Background() } return w.borderColor } // SetBorderColor sets the border color. func (w *BaseWidget) SetBorderColor(c render.Color) { w.borderColor = c } // BorderSize returns the border thickness. func (w *BaseWidget) BorderSize() int32 { return w.borderSize } // SetBorderSize sets the border thickness. func (w *BaseWidget) SetBorderSize(v int32) { w.borderSize = v } // OutlineColor returns the background color. func (w *BaseWidget) OutlineColor() render.Color { return w.outlineColor } // SetOutlineColor sets the color. func (w *BaseWidget) SetOutlineColor(c render.Color) { w.outlineColor = c } // OutlineSize returns the outline thickness. func (w *BaseWidget) OutlineSize() int32 { return w.outlineSize } // SetOutlineSize sets the outline thickness. func (w *BaseWidget) SetOutlineSize(v int32) { w.outlineSize = v } // Event is called internally by Doodle to trigger an event. func (w *BaseWidget) Event(event Event, p render.Point) { if handlers, ok := w.handlers[event]; ok { for _, fn := range handlers { fn(p) } } } // Handle an event in the widget. func (w *BaseWidget) Handle(event Event, fn func(render.Point)) { if w.handlers == nil { w.handlers = map[Event][]func(render.Point){} } if _, ok := w.handlers[event]; !ok { w.handlers[event] = []func(render.Point){} } w.handlers[event] = append(w.handlers[event], fn) } // OnMouseOut should be overridden on widgets who want this event. func (w *BaseWidget) OnMouseOut(render.Point) {}