package level import ( "git.kirsle.net/apps/doodle/render" uuid "github.com/satori/go.uuid" ) // ActorMap holds the doodad information by their ID in the level data. type ActorMap map[string]*Actor // Inflate assigns each actor its ID from the hash map for their self reference. func (m ActorMap) Inflate() { for id, actor := range m { actor.id = id } } // Add a new Actor to the map. If it doesn't already have an ID it will be // given a random UUIDv4 ID. func (m ActorMap) Add(a *Actor) { if a.id == "" { a.id = uuid.Must(uuid.NewV4()).String() } m[a.id] = a } // Remove an Actor from the map. The ID must be set at the very least, so to // remove by ID just create an Actor{id: x} func (m ActorMap) Remove(a *Actor) bool { if _, ok := m[a.id]; ok { delete(m, a.id) return true } return false } // Actor is an instance of a Doodad in the level. type Actor struct { id string // NOTE: read only, use ID() to access. Filename string `json:"filename"` // like "exit.doodad" Point render.Point `json:"point"` } // ID returns the actor's ID. func (a *Actor) ID() string { return a.id }