package balance // Store a copy of the PlayerCharacterDoodad original value. var playerCharacterDefault string func init() { playerCharacterDefault = PlayerCharacterDoodad } // IsPlayerCharacterDefault returns whether the balance.PlayerCharacterDoodad // has been modified at runtime away from its built-in default. This is a cheat // detection method: high scores could be tainted if you `fly like a bird` right // to the exit in a couple of seconds. func IsPlayerCharacterDefault() bool { return PlayerCharacterDoodad == playerCharacterDefault } // The game's cheat codes var ( CheatUncapFPS = "unleash the beast" CheatEditDuringPlay = "don't edit and drive" CheatScrollDuringPlay = "scroll scroll scroll your boat" CheatAntigravity = "import antigravity" CheatNoclip = "ghost mode" CheatShowAllActors = "show all actors" CheatGiveKeys = "give all keys" CheatDropItems = "drop all items" CheatPlayAsBird = "fly like a bird" CheatGodMode = "god mode" CheatDebugLoadScreen = "test load screen" CheatUnlockLevels = "master key" ) // Global cheat boolean states. var ( CheatEnabledUnlockLevels bool ) // Actor replacement cheats var CheatActors = map[string]string{ "pinocchio": "boy", "the cell": "azu-blue", "super azulian": "azu-red", "hyper azulian": "azu-white", "fly like a bird": "bird-red", "bluebird": "bird-blue", "megaton weight": "anvil", "play as thief": "thief", }