package doodle import ( "git.kirsle.net/apps/doodle/lib/render" "git.kirsle.net/apps/doodle/lib/ui" "git.kirsle.net/apps/doodle/pkg/drawtool" "git.kirsle.net/apps/doodle/pkg/log" "git.kirsle.net/apps/doodle/pkg/sprites" ) // Width of the toolbar frame. var toolbarWidth int32 = 44 // 38px button (32px sprite + borders) + padding var toolbarSpriteSize int32 = 32 // 32x32 sprites. // SetupToolbar configures the UI for the Tools panel. func (u *EditorUI) SetupToolbar(d *Doodle) *ui.Frame { frame := ui.NewFrame("Tool Bar") frame.Resize(render.NewRect(toolbarWidth, 100)) frame.Configure(ui.Config{ BorderSize: 2, BorderStyle: ui.BorderRaised, Background: render.Grey, }) btnFrame := ui.NewFrame("Tool Buttons") frame.Pack(btnFrame, ui.Pack{ Anchor: ui.N, }) // Buttons. var buttons = []struct { Value string Icon string Click func() }{ { Value: drawtool.PencilTool.String(), Icon: "assets/sprites/pencil-tool.png", Click: func() { u.Canvas.Tool = drawtool.PencilTool u.DoodadTab.Hide() u.PaletteTab.Show() d.Flash("Pencil Tool selected.") }, }, { Value: drawtool.LineTool.String(), Icon: "assets/sprites/line-tool.png", Click: func() { u.Canvas.Tool = drawtool.LineTool u.DoodadTab.Hide() u.PaletteTab.Show() d.Flash("Line Tool selected.") }, }, { Value: drawtool.RectTool.String(), Icon: "assets/sprites/rect-tool.png", Click: func() { u.Canvas.Tool = drawtool.RectTool u.DoodadTab.Hide() u.PaletteTab.Show() d.Flash("Rectangle Tool selected.") }, }, { Value: drawtool.ActorTool.String(), Icon: "assets/sprites/actor-tool.png", Click: func() { u.Canvas.Tool = drawtool.ActorTool u.PaletteTab.Hide() u.DoodadTab.Show() d.Flash("Actor Tool selected. Drag a Doodad from the drawer into your level.") }, }, { Value: drawtool.LinkTool.String(), Icon: "assets/sprites/link-tool.png", Click: func() { u.Canvas.Tool = drawtool.LinkTool u.PaletteTab.Hide() u.DoodadTab.Show() d.Flash("Link Tool selected. Click a doodad in your level to link it to another.") }, }, } for _, button := range buttons { button := button image, err := sprites.LoadImage(d.Engine, button.Icon) if err != nil { panic(err) } btn := ui.NewRadioButton( button.Value, &u.activeTool, button.Value, image, ) var btnSize int32 = btn.BoxThickness(2) + toolbarSpriteSize log.Info("BtnSize: %d", btnSize) btn.Resize(render.NewRect(btnSize, btnSize)) btn.Handle(ui.Click, func(p render.Point) { button.Click() }) u.Supervisor.Add(btn) btnFrame.Pack(btn, ui.Pack{ Anchor: ui.N, PadY: 2, }) } frame.Compute(d.Engine) return frame }