package ui import "git.kirsle.net/apps/doodle/render" // Label is a simple text label widget. type Label struct { BaseWidget width int32 height int32 Text render.Text } // NewLabel creates a new label. func NewLabel(t render.Text) *Label { return &Label{ Text: t, } } // Compute the size of the label widget. func (w *Label) Compute(e render.Engine) { rect, err := e.ComputeTextRect(w.Text) w.Resize(rect) _ = rect _ = err } // Present the label widget. func (w *Label) Present(e render.Engine) { e.DrawText(w.Text, w.Point()) }