package sdl import ( "git.kirsle.net/apps/doodle/level" ) // Frames to cache for FPS calculation. const ( maxSamples = 100 TargetFPS = 1000 / 60 ) var ( fpsCurrentTicks uint32 // current time we get sdl.GetTicks() fpsLastTime uint32 // last time we printed the fpsCurrentTicks fpsCurrent int fpsFrames int fpsSkipped uint32 fpsInterval uint32 = 1000 ) var pixelHistory []level.Pixel