//go:build doodad // +build doodad // Dummy version of assets_embed.go that doesn't embed any files. // For the `doodad` tool. package assets import ( "embed" "errors" ) var Embedded embed.FS var errNotEmbedded = errors.New("assets not embedded") // AssetDir returns the list of embedded files at the directory name. func AssetDir(name string) ([]string, error) { return nil, errNotEmbedded } // Asset returns the byte data of an embedded asset. func Asset(name string) ([]byte, error) { return nil, errNotEmbedded } // AssetNames dumps the names of all embedded assets, // with their legacy "assets/" prefix from go-bindata. func AssetNames() []string { return nil }