package doodle import "github.com/veandco/go-sdl2/sdl" // Version number. const Version = "0.0.0-alpha" // Doodle is the game object. type Doodle struct { Debug bool window *sdl.Window renderer *sdl.Renderer } // New initializes the game object. func New(debug bool) *Doodle { d := &Doodle{ Debug: debug, } // Initialize SDL. if err := sdl.Init(sdl.INIT_EVERYTHING); err != nil { panic(err) } defer sdl.Quit() // Create our window. window, err := sdl.CreateWindow( "Doodle v"+Version, sdl.WINDOWPOS_CENTERED, sdl.WINDOWPOS_CENTERED, 800, 600, sdl.WINDOW_SHOWN, ) if err != nil { panic(err) } defer window.Destroy() surface, err := window.GetSurface() if err != nil { panic(err) } rect := sdl.Rect{ X: 0, Y: 0, W: 200, H: 200, } surface.FillRect(&rect, 0xffff0000) window.UpdateSurface() sdl.Delay(2500) return d }