# Doodad Ideas and Implementation Notes ## Crumbly Floor A rectangular floor piece with lines indicating cracks. Most similar to: the break-away floors in Tomb Raider. Animation frames/states: * Default: a rectangle with jagged lines through it indicating cracks. * Rumble: draw little rumble mark lines and maybe shake the segments around. * Break: the floor breaks apart and pieces fall/shrink into nothing over a few frames of animation. Behavior: * If touched, act as a solid object. * If touched along its top edge, start the Rumble animation. If touched from the bottom, don't do anything, just act solid. * After a moment of rumbling, stop acting solid and play the break animation. A player standing on top of the floor falls through it now. * When the broken floor scrolls out of view it resets.