# Drawing a Doodad In-Game Project: Doodle has some **limited** support to draw your doodad sprites in-game. Currently you can only draw one frame (image) for the doodad and save it to disk. To start a new doodad, open the game and enter the level editor. Select the "New Doodad" button at the top of the screen to start drawing a new doodad. Choose the size (square) of its sprite when prompted. Doodads saved in-game go in your user config directory for the game. On Linux, this is at ~/.config/doodle. If you want to create a doodad with multiple frames (to animate it or have varying states that change the doodad's appearance in the level), the `doodad` tool is recommended. See [drawing images in an external program](edit-external.md). ## Future Planned Features Creating doodads in-game is intended to be a fully supported feature. The following features are planned to be supported: * Support editing multiple frames instead of only the first frame. * Implement some features only available on the `doodad` tool using in-game UI, such as attaching JavaScripts to the doodad.