package collision import "git.kirsle.net/apps/doodle/lib/render" // CollisionBox holds all of the coordinate pairs to draw the collision box // around a doodad. type CollisionBox struct { Top []render.Point Bottom []render.Point Left []render.Point Right []render.Point } // GetCollisionBox returns a CollisionBox with the four coordinates. func GetCollisionBox(box render.Rect) CollisionBox { return CollisionBox{ Top: []render.Point{ { X: box.X, Y: box.Y, }, { X: box.X + box.W, Y: box.Y, }, }, Bottom: []render.Point{ { X: box.X, Y: box.Y + box.H, }, { X: box.X + box.W, Y: box.Y + box.H, }, }, Left: []render.Point{ { X: box.X, Y: box.Y + box.H - 1, }, { X: box.X, Y: box.Y + 1, }, }, Right: []render.Point{ { X: box.X + box.W, Y: box.Y + box.H - 1, }, { X: box.X + box.W, Y: box.Y + 1, }, }, } }