package uix import ( "runtime" "sync" "git.kirsle.net/SketchyMaze/doodle/pkg/balance" "git.kirsle.net/SketchyMaze/doodle/pkg/level" "git.kirsle.net/SketchyMaze/doodle/pkg/log" "git.kirsle.net/SketchyMaze/doodle/pkg/shmem" "git.kirsle.net/go/render" ) // Memory optimization features of the Canvas. /* LoadUnloadChunks optimizes memory for (level) canvases by warming up chunk images that fall within the LoadingViewport and freeing chunks that are outside of it. */ func (w *Canvas) LoadUnloadChunks(force ...bool) { if !(len(force) > 0 && force[0]) { if w.level == nil || shmem.Tick%balance.CanvasLoadUnloadModuloTicks != 0 || !balance.Feature.LoadUnloadChunk || (len(force) > 0 && force[0]) { return } } var ( vp = w.LoadingViewport() chunks = make(chan render.Point) chunksInside = map[render.Point]interface{}{} chunksTeardown = []*level.Chunk{} cores = runtime.NumCPU() wg sync.WaitGroup // Collect metrics for the debug overlay. resultInside int resultOutside int ) // Collect the chunks that are inside the viewport so we know which ones are not. for chunk := range w.level.Chunker.IterViewportChunks(vp) { chunksInside[chunk] = nil } // Spawn background goroutines to process the chunks quickly. for i := 0; i < cores; i++ { wg.Add(1) go func(i int) { for coord := range chunks { if _, ok := chunksInside[coord]; ok { // This chunk is INSIDE our viewport, preload its bitmap. if chunk, ok := w.level.Chunker.GetChunk(coord); ok { _ = chunk.CachedBitmap(render.Invisible) resultInside++ continue } } // Chunks outside the viewport, we won't load them and // the Chunker will flush them out to (zip) file. resultOutside++ } wg.Done() }(i) } for chunk := range w.level.Chunker.IterChunks() { chunks <- chunk } close(chunks) wg.Wait() // Tear down the SDL2 textures of chunks to free. for i, chunk := range chunksTeardown { if chunk == nil { log.Error("LoadUnloadChunks: chunksTeardown#%d was nil??", i) continue } chunk.Teardown() } // Export the metrics for the debug overlay. w.loadUnloadInside = resultInside w.loadUnloadOutside = resultOutside } // LoadUnloadMetrics returns the canvas's stored metrics from the LoadUnloadChunks // function, for the debug overlay. func (w *Canvas) LoadUnloadMetrics() (inside, outside int) { return w.loadUnloadInside, w.loadUnloadOutside }