package uix import ( "errors" "sort" "git.kirsle.net/SketchyMaze/doodle/pkg/log" "git.kirsle.net/SketchyMaze/doodle/pkg/shmem" ) // LinkAdd adds an actor to be linked in the Link tool. func (w *Canvas) LinkAdd(a *Actor) error { if w.linkFirst == nil { // First click, hold onto this actor. w.linkFirst = a shmem.Flash("Doodad '%s' selected, click the next Doodad to link it to", a.Doodad().Title, ) } else if w.linkFirst == a { // Clicked the same doodad twice, deselect it. shmem.Flash("De-selected the doodad for linking.") w.linkFirst = nil } else { // Second click, call the OnLinkActors handler with the two actors. if w.OnLinkActors != nil { w.OnLinkActors(w.linkFirst, a) } else { return errors.New("Canvas.LinkAdd: no OnLinkActors handler is ready") } // Reset the link state. w.linkFirst = nil } return nil } // GetLinkedActors returns the live Actor instances (Play Mode) which are linked // to the live actor given. func (w *Canvas) GetLinkedActors(a *Actor) []*Actor { // Identify the linked actor UUIDs from the level file. linkedIDs := map[string]interface{}{} matching := map[string]*Actor{} for _, id := range a.Actor.Links { linkedIDs[id] = nil } // Find live instances of these actors. for _, live := range w.actors { if _, ok := linkedIDs[live.ID()]; ok { matching[live.ID()] = live } } // Sort them deterministically and return. keys := []string{} for key, _ := range matching { keys = append(keys, key) } sort.Strings(keys) result := []*Actor{} for _, key := range keys { result = append(result, matching[key]) } return result } // PrintLinks is a debug function that describes all actor links to console. func (w *Canvas) PrintLinks() { log.Error("### BEGIN Canvas.PrintLinks() ###") // Map all of the actors by their IDs so we can look them up from their links var actors = map[string]*Actor{} for _, actor := range w.actors { actors[actor.ID()] = actor } for _, actor := range w.actors { var id = actor.ID() if len(id) > 8 { id = id[:8] } if len(actor.Actor.Links) > 0 { log.Info("Actor %s (%s) at %s has %d links:", id, actor.Actor.Filename, actor.Position(), len(actor.Actor.Links)) for _, link := range actor.Actor.Links { if otherActor, ok := actors[link]; ok { var linkId = link if len(linkId) > 8 { linkId = linkId[:8] } log.Info("\tTo %s (%s) at %s", linkId, otherActor.Actor.Filename, otherActor.Position()) } else { log.Error("\tTo unknown actor ID %s!", link) } } } } log.Error("### END Canvas.PrintLinks() ###") }