package uix import "strings" // Some debugging functions for the Canvas reachable via dev console in-game. // GetCanvasesByActorName searches a (level) canvas's installed actors and returns any of // them having this Title or Filename, with filename being more precise. func (c *Canvas) GetCanvasesByActorName(filename string) []*Canvas { var ( byFilename = []*Canvas{} byTitle = []*Canvas{} lower = strings.ToLower(filename) ) for _, a := range c.actors { var doodad = a.Doodad() if doodad.Filename == filename { byFilename = append(byFilename, a.Canvas) } else if strings.ToLower(doodad.Title) == lower { byTitle = append(byTitle, a.Canvas) } } return append(byFilename, byTitle...) }