package doodads import ( "git.kirsle.net/SketchyMaze/doodle/pkg/level" "git.kirsle.net/go/render" ) // NewDummy creates a placeholder dummy doodad with a giant "X" across it. func NewDummy(size int) *Doodad { dummy := New(size) red := &level.Swatch{ Color: render.Red, Name: "missing color", } dummy.Palette.Swatches = []*level.Swatch{red} for i := 0; i < size; i++ { left := render.NewPoint(i, i) right := render.NewPoint(size-i, i) // Draw the stroke 2 pixels thick dummy.Layers[0].Chunker.Set(left, red) dummy.Layers[0].Chunker.Set(right, red) left.Y++ right.Y++ dummy.Layers[0].Chunker.Set(left, red) dummy.Layers[0].Chunker.Set(right, red) } return dummy }