package collision import ( "fmt" "git.kirsle.net/go/render" ) // CollisionBox holds all of the coordinate pairs to draw the collision box // around a doodad. type CollisionBox struct { Top [2]render.Point Bottom [2]render.Point Left [2]render.Point Right [2]render.Point } // NewBox creates a collision box from the Top Left and Bottom Right points. func NewBox(topLeft, bottomRight render.Point) CollisionBox { return GetCollisionBox(render.Rect{ X: topLeft.X, Y: topLeft.Y, W: bottomRight.X - topLeft.X, H: bottomRight.Y - topLeft.Y, }) } // GetCollisionBox returns a CollisionBox with the four coordinates. func GetCollisionBox(box render.Rect) CollisionBox { return CollisionBox{ Top: [2]render.Point{ { X: box.X, Y: box.Y, }, { X: box.X + box.W, Y: box.Y, }, }, Bottom: [2]render.Point{ { X: box.X, Y: box.Y + box.H, }, { X: box.X + box.W, Y: box.Y + box.H, }, }, Left: [2]render.Point{ { X: box.X, Y: box.Y + box.H - 1, }, { X: box.X, Y: box.Y + 1, }, }, Right: [2]render.Point{ { X: box.X + box.W, Y: box.Y + box.H - 1, }, { X: box.X + box.W, Y: box.Y + 1, }, }, } } // String prints the bounds of the collision box in absolute terms. func (c CollisionBox) String() string { return fmt.Sprintf("CollisionBox<%s:%s>", c.TopLeft(), c.BottomRight(), ) } // TopLeft returns the point at the top left. func (c CollisionBox) TopLeft() render.Point { return render.NewPoint(c.Top[0].X, c.Top[0].Y) } // BottomRight returns the point at the bottom right. func (c CollisionBox) BottomRight() render.Point { return render.NewPoint(c.Bottom[1].X, c.Bottom[1].Y) }