// Generic "Fire" Doodad Script /* The entire square shape of your doodad acts similar to "Fire" pixels - killing the player character upon contact. Can be attached to any doodad. */ function main() { // Make the hitbox be the full canvas size of this doodad. // Adjust if you want a narrower hitbox. if (Self.Hitbox().IsZero()) { var size = Self.Size() Self.SetHitbox(0, 0, size.W, size.H) } Events.OnCollide(function (e) { if (!e.Settled || !e.InHitbox) { return; } // Turn mobile actors black, like real fire does. if (e.Actor.IsMobile()) { e.Actor.Canvas.MaskColor = RGBA(1, 1, 1, 255) } // End the level if it's the player. if (e.Actor.IsPlayer()) { FailLevel("Watch out for " + Self.Title + "!"); } }) Events.OnLeave(function (e) { if (e.Actor.IsMobile()) { e.Actor.MaskColor = RGBA(0, 0, 0, 0) } }) }