//go:build js && wasm // +build js,wasm package native import ( "errors" "image" "git.kirsle.net/go/render" ) func HasTouchscreen(e render.Engine) bool { return false } func TextToImage(e render.Engine, text render.Text) (image.Image, error) { return nil, errors.New("not supported on WASM") } func CopyToClipboard(text string) error { return errors.New("not supported on WASM") } func CountTextures(e render.Engine) string { return "n/a" } func FreeTextures() {} func MaximizeWindow(e render.Engine) {}