package doodads import ( "git.kirsle.net/go/render" ) // Actor is a reusable run-time drawing component used in Doodle. Actors are an // active instance of a Doodad which have a position, velocity, etc. type Actor interface { ID() string // Position and velocity, not saved to disk. Position() render.Point // DEPRECATED Velocity() render.Point // DEPRECATED for uix.Actor Size() render.Rect Grounded() bool SetGrounded(bool) // Actor's elected hitbox set by their script. // SetHitbox(x, y, w, h int) // Hitbox() render.Rect // Movement commands. MoveBy(render.Point) // Add {X,Y} to current Position. MoveTo(render.Point) // Set current Position to {X,Y}. }