package level import ( "fmt" "git.kirsle.net/apps/doodle/render" ) // DefaultPalette returns a sensible default palette. func DefaultPalette() *Palette { return &Palette{ Swatches: []*Swatch{ &Swatch{ Name: "solid", Color: render.Black, Solid: true, }, &Swatch{ Name: "decoration", Color: render.Grey, }, &Swatch{ Name: "fire", Color: render.Red, Fire: true, }, &Swatch{ Name: "water", Color: render.Blue, Water: true, }, }, } } // Palette holds an index of colors used in a drawing. type Palette struct { Swatches []*Swatch `json:"swatches"` // Private runtime values ActiveSwatch string `json:"-"` // name of the actively selected color byName map[string]int // Cache map of swatches by name } // Swatch holds details about a single value in the palette. type Swatch struct { Name string `json:"name"` Color render.Color `json:"color"` // Optional attributes. Solid bool `json:"solid,omitempty"` Fire bool `json:"fire,omitempty"` Water bool `json:"water,omitempty"` // Private runtime attributes. index int // position in the Palette, for reverse of `Palette.byName` } func (s Swatch) String() string { return s.Name } // Index returns the Swatch's position in the palette. func (s Swatch) Index() int { fmt.Printf("%+v index: %d", s, s.index) return s.index } // Inflate the palette swatch caches. Always call this method after you have // initialized the palette (i.e. loaded it from JSON); this will update the // "color by name" cache and assign the index numbers to each swatch. func (p *Palette) Inflate() { p.update() } // Get a swatch by name. func (p *Palette) Get(name string) (result *Swatch, exists bool) { p.update() if index, ok := p.byName[name]; ok && index < len(p.Swatches) { result = p.Swatches[index] exists = true } return } // update the internal caches and such. func (p *Palette) update() { // Initialize the name cache if nil or if the size disagrees with the // length of the swatches available. if p.byName == nil || len(p.byName) != len(p.Swatches) { // Initialize the name cache. p.byName = map[string]int{} for i, swatch := range p.Swatches { swatch.index = i p.byName[swatch.Name] = i } } }