package collision import "git.kirsle.net/go/render" // GetBoundingRect computes the full pairs of points for the bounding box of // the actor. // // The X,Y coordinates are the position in the level of the actor, // The W,H are the size of the actor's drawn box. func GetBoundingRect(a Actor) render.Rect { var ( P = a.Position() S = a.Size() ) return render.Rect{ X: P.X, Y: P.Y, W: S.W, H: S.H, } } // GetBoundingRectHitbox returns the bounding rect of the Actor taking into // account their self-declared collision hitbox. // // The rect returned has the X,Y coordinate set to the actor's position, plus // the X,Y of their hitbox, if any. // // The W,H of the rect is the W,H of their declared hitbox. // // If the actor has NOT declared its hitbox, this function returns exactly the // same way as GetBoundingRect() does. func GetBoundingRectHitbox(a Actor, hitbox render.Rect) render.Rect { rect := GetBoundingRect(a) if !hitbox.IsZero() { rect.X += hitbox.X rect.Y += hitbox.Y rect.W = hitbox.W rect.H = hitbox.H } return rect } // SizePlusHitbox adjusts an actor's canvas Size() to better fit the // declared Hitbox by the actor's script. func SizePlusHitbox(size render.Rect, hitbox render.Rect) render.Rect { size.X += hitbox.X size.Y += hitbox.Y size.W -= size.W - hitbox.W size.H -= size.H - hitbox.H return size }