package doodle import ( "git.kirsle.net/apps/doodle/pkg/balance" ) // IsDefaultPlayerCharacter checks whether the DefaultPlayerCharacter doodad has // been modified // cheatCommand is a subroutine of the Command.Run() method of the Doodle // developer shell (commands.go). It looks for special cheat codes entered // into the command shell and executes them. // // Returns true if a cheat was intercepted, false if the command is not a cheat. func (c Command) cheatCommand(d *Doodle) bool { // Some cheats only work in Play Mode. playScene, isPlay := d.Scene.(*PlayScene) // Cheat codes switch c.Raw { case balance.CheatUncapFPS: if fpsDoNotCap { d.Flash("Reset frame rate throttle to factory default FPS") } else { d.Flash("Unleashing as many frames as we can render!") } fpsDoNotCap = !fpsDoNotCap case balance.CheatEditDuringPlay: if isPlay { playScene.drawing.Editable = true playScene.SetCheated() d.Flash("Level canvas is now editable. Don't edit and drive!") } else { d.FlashError("Use this cheat in Play Mode to make the level canvas editable.") } case balance.CheatScrollDuringPlay: if isPlay { playScene.drawing.Scrollable = true playScene.SetCheated() d.Flash("Level canvas is now scrollable with the arrow keys.") } else { d.FlashError("Use this cheat in Play Mode to make the level scrollable.") } case balance.CheatAntigravity: if isPlay { playScene.SetCheated() playScene.antigravity = !playScene.antigravity playScene.Player.SetGravity(!playScene.antigravity) if playScene.antigravity { d.Flash("Gravity disabled for player character.") } else { d.Flash("Gravity restored for player character.") } } else { d.FlashError("Use this cheat in Play Mode to disable gravity for the player character.") } case balance.CheatNoclip: if isPlay { playScene.SetCheated() playScene.noclip = !playScene.noclip playScene.Player.SetNoclip(playScene.noclip) playScene.antigravity = playScene.noclip playScene.Player.SetGravity(!playScene.antigravity) if playScene.noclip { d.Flash("Clipping disabled for player character.") } else { d.Flash("Clipping and gravity restored for player character.") } } else { d.FlashError("Use this cheat in Play Mode to disable clipping for the player character.") } case balance.CheatShowAllActors: if isPlay { playScene.SetCheated() for _, actor := range playScene.drawing.Actors() { actor.Show() } d.Flash("All invisible actors made visible.") } else { d.FlashError("Use this cheat in Play Mode to show hidden actors, such as technical doodads.") } case balance.CheatGiveKeys: if isPlay { playScene.SetCheated() playScene.Player.AddItem("key-red.doodad", 0) playScene.Player.AddItem("key-blue.doodad", 0) playScene.Player.AddItem("key-green.doodad", 0) playScene.Player.AddItem("key-yellow.doodad", 0) playScene.Player.AddItem("small-key.doodad", 99) d.Flash("Given all keys to the player character.") } else { d.FlashError("Use this cheat in Play Mode to get all colored keys.") } case balance.CheatDropItems: if isPlay { playScene.SetCheated() playScene.Player.ClearInventory() d.Flash("Cleared inventory of player character.") } else { d.FlashError("Use this cheat in Play Mode to clear your inventory.") } case balance.CheatPlayAsBird: balance.PlayerCharacterDoodad = "bird-red.doodad" d.Flash("Set default player character to Bird (red)") case balance.CheatPlayAsBoy: balance.PlayerCharacterDoodad = "boy.doodad" d.Flash("Set default player character to Boy") case balance.CheatPlayAsAzuBlue: balance.PlayerCharacterDoodad = "azu-blu.doodad" d.Flash("Set default player character to Blue Azulian") case balance.CheatPlayAsThief: balance.PlayerCharacterDoodad = "thief.doodad" d.Flash("Set default player character to Thief") case balance.CheatGodMode: if isPlay { d.Flash("God mode toggled") playScene.SetCheated() playScene.godMode = !playScene.godMode if playScene.godMode { d.FlashError("God mode enabled.") } else { d.Flash("God mode disabled.") } } else { d.FlashError("Use this cheat in Play Mode to toggle invincibility.") } default: return false } return true }