package windows import ( "git.kirsle.net/apps/doodle/pkg/balance" "git.kirsle.net/apps/doodle/pkg/level" "git.kirsle.net/apps/doodle/pkg/modal" "git.kirsle.net/apps/doodle/pkg/native" "git.kirsle.net/apps/doodle/pkg/shmem" "git.kirsle.net/apps/doodle/pkg/wallpaper" "git.kirsle.net/go/render" "git.kirsle.net/go/ui" ) // AddEditLevel is the "Create New Level & Edit Level Properties" window type AddEditLevel struct { Supervisor *ui.Supervisor Engine render.Engine // Editing settings for an existing level? EditLevel *level.Level // Callback functions. OnChangePageTypeAndWallpaper func(pageType level.PageType, wallpaper string) OnCreateNewLevel func(*level.Level) OnCancel func() } // NewAddEditLevel initializes the window. func NewAddEditLevel(config AddEditLevel) *ui.Window { // Default options. var ( newPageType = level.Bounded.String() newWallpaper = "notebook.png" paletteName = level.DefaultPaletteNames[0] isNewLevel = config.EditLevel == nil title = "New Drawing" // Default text for the Palette drop-down for already-existing levels. // (needs --experimental feature flag to enable the UI). textCurrentPalette = "Keep current palette" // For NEW levels, if a custom wallpaper is selected from disk, cache // it in these vars. For pre-existing levels, the wallpaper updates // immediately in the live config.EditLevel object. newWallpaperB64 string ) // Given a level to edit? if config.EditLevel != nil { newPageType = config.EditLevel.PageType.String() newWallpaper = config.EditLevel.Wallpaper paletteName = textCurrentPalette title = "Page Settings" } window := ui.NewWindow(title) window.SetButtons(ui.CloseButton) window.Configure(ui.Config{ Width: 400, Height: 240, Background: render.Grey, }) { frame := ui.NewFrame("New Level Frame") window.Pack(frame, ui.Pack{ Side: ui.N, Fill: true, Expand: true, }) /****************** * Frame for selecting Page Type ******************/ typeFrame := ui.NewFrame("Page Type Options Frame") frame.Pack(typeFrame, ui.Pack{ Side: ui.N, FillX: true, }) label1 := ui.NewLabel(ui.Label{ Text: "Page Type:", Font: balance.LabelFont, }) typeFrame.Pack(label1, ui.Pack{ Side: ui.W, }) type typeObj struct { Name string Value level.PageType } var types = []typeObj{ {"Bounded", level.Bounded}, {"Unbounded", level.Unbounded}, {"No Negative Space", level.NoNegativeSpace}, // {"Bordered (TODO)", level.Bordered}, } typeBtn := ui.NewSelectBox("Type Select", ui.Label{ Font: ui.MenuFont, }) typeFrame.Pack(typeBtn, ui.Pack{ Side: ui.W, Expand: true, }) for _, t := range types { // TODO: Hide some options for the free version of the game. // - At launch only Bounded and Bordered will be available // in the shareware version. // - For now, only hide Bordered as it's not yet implemented. // -------- // if balance.FreeVersion { // if t.Value == level.Bordered { // continue // } // } typeBtn.AddItem(t.Name, t.Value, func() {}) } // If editing an existing level, pre-select the right page type. if config.EditLevel != nil { typeBtn.SetValue(config.EditLevel.PageType) } typeBtn.Handle(ui.Change, func(ed ui.EventData) error { if selection, ok := typeBtn.GetValue(); ok { if pageType, ok := selection.Value.(level.PageType); ok { newPageType = pageType.String() config.OnChangePageTypeAndWallpaper(pageType, newWallpaper) } } return nil }) typeBtn.Supervise(config.Supervisor) config.Supervisor.Add(typeBtn) /****************** * Frame for selecting Level Wallpaper ******************/ wpFrame := ui.NewFrame("Wallpaper Frame") frame.Pack(wpFrame, ui.Pack{ Side: ui.N, FillX: true, PadY: 2, }) label2 := ui.NewLabel(ui.Label{ Text: "Wallpaper:", Font: balance.LabelFont, }) wpFrame.Pack(label2, ui.Pack{ Side: ui.W, PadY: 2, }) type wallpaperObj struct { Name string Value string } var wallpapers = []wallpaperObj{ {"Notebook", "notebook.png"}, {"Legal Pad", "legal.png"}, {"Graph paper", "graph.png"}, {"Dotted paper", "dots.png"}, {"Blueprint", "blueprint.png"}, {"Pure White", "white.png"}, // {"Placemat", "placemat.png"}, } wallBtn := ui.NewSelectBox("Wallpaper Select", ui.Label{ Font: balance.MenuFont, }) wallBtn.AlwaysChange = true wpFrame.Pack(wallBtn, ui.Pack{ Side: ui.W, Expand: true, }) for _, t := range wallpapers { wallBtn.AddItem(t.Name, t.Value, func() {}) } // Add custom wallpaper options. if balance.Feature.CustomWallpaper { wallBtn.AddSeparator() wallBtn.AddItem("Custom wallpaper...", balance.CustomWallpaperFilename, func() {}) } // If editing a level, select the current wallpaper. if config.EditLevel != nil { wallBtn.SetValue(config.EditLevel.Wallpaper) } wallBtn.Handle(ui.Change, func(ed ui.EventData) error { if selection, ok := wallBtn.GetValue(); ok { if filename, ok := selection.Value.(string); ok { // Picking the Custom option? if filename == balance.CustomWallpaperFilename { filename, err := native.OpenFile("Choose a custom wallpaper:", "*.png *.jpg *.gif") if err == nil { b64data, err := wallpaper.FileToB64(filename) if err != nil { shmem.Flash("Error loading wallpaper: %s", err) return nil } // If editing a level, apply the update straight away. if config.EditLevel != nil { config.EditLevel.SetFile(balance.CustomWallpaperEmbedPath, []byte(b64data)) newWallpaper = balance.CustomWallpaperFilename // Trigger the page type change to the caller. if pageType, ok := level.PageTypeFromString(newPageType); ok { config.OnChangePageTypeAndWallpaper(pageType, balance.CustomWallpaperFilename) } } else { // Hold onto the new wallpaper until the level is created. newWallpaper = balance.CustomWallpaperFilename newWallpaperB64 = b64data } } return nil } if pageType, ok := level.PageTypeFromString(newPageType); ok { config.OnChangePageTypeAndWallpaper(pageType, filename) newWallpaper = filename } } } return nil }) wallBtn.Supervise(config.Supervisor) config.Supervisor.Add(wallBtn) /****************** * Frame for picking a default color palette. ******************/ // For new level or --experimental only. if config.EditLevel == nil || balance.Feature.ChangePalette { palFrame := ui.NewFrame("Palette Frame") frame.Pack(palFrame, ui.Pack{ Side: ui.N, FillX: true, PadY: 4, }) label3 := ui.NewLabel(ui.Label{ Text: "Palette: ", Font: balance.LabelFont, }) palFrame.Pack(label3, ui.Pack{ Side: ui.W, }) palBtn := ui.NewSelectBox("Palette Select", ui.Label{ Font: balance.MenuFont, }) palBtn.AlwaysChange = true palFrame.Pack(palBtn, ui.Pack{ Side: ui.W, Expand: true, }) if config.EditLevel != nil { palBtn.AddItem(paletteName, paletteName, func() {}) palBtn.AddSeparator(); } for _, palName := range level.DefaultPaletteNames { palName := palName palBtn.AddItem(palName, palName, func() {}) } palBtn.Handle(ui.Change, func(ed ui.EventData) error { if val, ok := palBtn.GetValue(); ok { val2, _ := val.Value.(string) paletteName = val2 } return nil }) config.Supervisor.Add(palBtn) palBtn.Supervise(config.Supervisor) } /****************** * Frame for giving the level a title. ******************/ if config.EditLevel != nil { label3 := ui.NewLabel(ui.Label{ Text: "Metadata", Font: balance.LabelFont, }) frame.Pack(label3, ui.Pack{ Side: ui.N, FillX: true, }) type metadataObj struct { Label string Binding *string Update func(string) } var metaRows = []metadataObj{ {"Title:", &config.EditLevel.Title, func(v string) { config.EditLevel.Title = v }}, {"Author:", &config.EditLevel.Author, func(v string) { config.EditLevel.Author = v }}, } for _, mr := range metaRows { mr := mr mrFrame := ui.NewFrame("Metadata " + mr.Label + "Frame") frame.Pack(mrFrame, ui.Pack{ Side: ui.N, FillX: true, PadY: 2, }) // The label. mrLabel := ui.NewLabel(ui.Label{ Text: mr.Label, Font: balance.MenuFont, }) mrLabel.Configure(ui.Config{ Width: 75, }) mrFrame.Pack(mrLabel, ui.Pack{ Side: ui.W, }) // The button. mrButton := ui.NewButton(mr.Label, ui.NewLabel(ui.Label{ TextVariable: mr.Binding, Font: balance.MenuFont, })) mrButton.Handle(ui.Click, func(ed ui.EventData) error { shmem.Prompt("Enter a new "+mr.Label, func(answer string) { if answer != "" { mr.Update(answer) } }) return nil }) config.Supervisor.Add(mrButton) mrFrame.Pack(mrButton, ui.Pack{ Side: ui.W, Expand: true, PadX: 2, }) } } /****************** * Confirm/cancel buttons. ******************/ bottomFrame := ui.NewFrame("Button Frame") frame.Pack(bottomFrame, ui.Pack{ Side: ui.N, FillX: true, PadY: 8, }) var buttons = []struct { Label string F func(ui.EventData) error }{ {"Continue", func(ed ui.EventData) error { shmem.Flash("Create new map with %s page type and %s wallpaper", newPageType, newWallpaper) pageType, ok := level.PageTypeFromString(newPageType) if !ok { shmem.Flash("Invalid Page Type '%s'", newPageType) return nil } lvl := level.New() lvl.Palette = level.DefaultPalettes[paletteName] lvl.Wallpaper = newWallpaper lvl.PageType = pageType // Was a custom wallpaper selected for our NEW level? if lvl.Wallpaper == balance.CustomWallpaperFilename && len(newWallpaperB64) > 0 { lvl.SetFile(balance.CustomWallpaperEmbedPath, []byte(newWallpaperB64)) } config.OnCreateNewLevel(lvl) return nil }}, {"Cancel", func(ed ui.EventData) error { config.OnCancel() return nil }}, // OK button is for editing an existing level. {"OK", func(ed ui.EventData) error { // If we're editing a level, did we select a new palette? if paletteName != textCurrentPalette { modal.Confirm( "Are you sure you want to change the level palette?\n"+ "Existing pixels drawn on your level may change, and\n"+ "if the new palette is smaller, some pixels may be\n"+ "lost from your level. OK to continue?", ).WithTitle("Change Level Palette").Then(func() { config.OnCancel(); }) return nil } config.OnCancel() return nil }}, } for _, t := range buttons { // If we're editing settings on an existing level, skip the Continue. if (isNewLevel && t.Label == "OK") || (!isNewLevel && t.Label != "OK") { continue } btn := ui.NewButton(t.Label, ui.NewLabel(ui.Label{ Text: t.Label, Font: balance.MenuFont, })) btn.Handle(ui.Click, t.F) config.Supervisor.Add(btn) bottomFrame.Pack(btn, ui.Pack{ Side: ui.W, PadX: 4, PadY: 8, }) } } window.Hide() return window }