package render import ( "git.kirsle.net/apps/doodle/level" ) // Grid is a 2D grid of pixels in X,Y notation. type Grid map[level.Pixel]interface{} // Exists returns true if the point exists on the grid. func (g *Grid) Exists(p level.Pixel) bool { if _, ok := (*g)[p]; ok { return true } return false } // Draw the grid efficiently. func (g *Grid) Draw(e Engine) { for pixel := range *g { e.DrawPoint(Black, Point{ X: pixel.X, Y: pixel.Y, }) } }