package windows import ( "fmt" "sort" "strings" "git.kirsle.net/SketchyMaze/doodle/pkg/balance" "git.kirsle.net/SketchyMaze/doodle/pkg/enum" "git.kirsle.net/SketchyMaze/doodle/pkg/level" "git.kirsle.net/SketchyMaze/doodle/pkg/log" "git.kirsle.net/SketchyMaze/doodle/pkg/native" "git.kirsle.net/SketchyMaze/doodle/pkg/userdir" "git.kirsle.net/go/render" "git.kirsle.net/go/ui" ) // OpenLevelEditor is the "Open a Level to Edit It" window // // DEPRECATED: in favor of OpenDrawing which has a nicer listbox instead // of the ugly button grid of this window. // // You can invoke this old window by the shell commands // `$ d.GotoPlayMenu()` or `$ d.GotoLoadMenu()` type OpenLevelEditor struct { Supervisor *ui.Supervisor Engine render.Engine // Load it for playing instead of editing? LoadForPlay bool // Callback functions. OnPlayLevel func(filename string) OnEditLevel func(filename string) OnCancel func() } // NewOpenLevelEditor initializes the window. func NewOpenLevelEditor(config OpenLevelEditor) *ui.Window { var ( width, height = config.Engine.WindowSize() columns = 4 ) // Show fewer columns on smaller devices. if width <= enum.ScreenWidthXSmall { columns = 1 } else if width <= enum.ScreenWidthSmall { columns = 2 } else if width <= enum.ScreenWidthMedium { columns = 3 } window := ui.NewWindow("Open Drawing") window.Configure(ui.Config{ Width: int(float64(width) * 0.75), Height: int(float64(height) * 0.75), Background: render.Grey, }) { frame := ui.NewFrame("Open Drawing Frame") window.Pack(frame, ui.Pack{ Side: ui.N, Fill: true, Expand: true, }) /****************** * Frame for selecting User Levels ******************/ label1 := ui.NewLabel(ui.Label{ Text: "Levels", Font: balance.LabelFont, }) frame.Pack(label1, ui.Pack{ Side: ui.N, FillX: true, }) // Get the user's levels. levels, _ := userdir.ListLevels() // Embedded levels, TODO sysLevels, _ := level.ListSystemLevels() levels = append(levels, sysLevels...) // Sort them! sort.Slice( levels, func(i, j int) bool { return strings.ToLower(levels[i]) < strings.ToLower(levels[j]) }, ) lvlRow := ui.NewFrame("Level Row 0") frame.Pack(lvlRow, ui.Pack{ Side: ui.N, FillX: true, PadY: 1, }) for i, lvl := range levels { func(i int, lvl string) { btn := ui.NewButton("Level Btn", ui.NewLabel(ui.Label{ Text: lvl, Font: balance.MenuFont.Update(render.Text{ PadY: 2, }), })) btn.Handle(ui.Click, func(ed ui.EventData) error { if config.LoadForPlay { config.OnPlayLevel(lvl) } else { config.OnEditLevel(lvl) } return nil }) config.Supervisor.Add(btn) lvlRow.Pack(btn, ui.Pack{ Side: ui.W, Expand: true, Fill: true, }) if columns == 1 || i > 0 && (i+1)%columns == 0 { lvlRow = ui.NewFrame(fmt.Sprintf("Level Row %d", i)) frame.Pack(lvlRow, ui.Pack{ Side: ui.N, FillX: true, PadY: 1, }) } }(i, lvl) } // Browse button for local filesystem. browseLevelFrame := ui.NewFrame("Browse Level Frame") frame.Pack(browseLevelFrame, ui.Pack{ Side: ui.N, Expand: true, FillX: true, PadY: 1, }) browseLevelButton := ui.NewButton("Browse Level", ui.NewLabel(ui.Label{ Text: "Browse...", Font: balance.MenuFont, })) browseLevelButton.SetStyle(&balance.ButtonPrimary) browseLevelFrame.Pack(browseLevelButton, ui.Pack{ Side: ui.W, }) browseLevelButton.Handle(ui.Click, func(ed ui.EventData) error { filename, err := native.OpenFile("Choose a .level file", "*.level") if err != nil { log.Error("Couldn't show file dialog: %s", err) return nil } if config.LoadForPlay { config.OnPlayLevel(filename) } else { config.OnEditLevel(filename) } return nil }) config.Supervisor.Add(browseLevelButton) /****************** * Frame for selecting User Doodads ******************/ // Doodads not shown if we're loading a map to play. if !config.LoadForPlay { label2 := ui.NewLabel(ui.Label{ Text: "Doodads", Font: balance.LabelFont, }) frame.Pack(label2, ui.Pack{ Side: ui.N, FillX: true, }) files, _ := userdir.ListDoodads() // Sort them! sort.Slice( files, func(i, j int) bool { return strings.ToLower(files[i]) < strings.ToLower(files[j]) }, ) ddRow := ui.NewFrame("Doodad Row 0") frame.Pack(ddRow, ui.Pack{ Side: ui.N, FillX: true, PadY: 1, }) for i, dd := range files { func(i int, dd string) { btn := ui.NewButton("Doodad Btn", ui.NewLabel(ui.Label{ Text: dd, Font: balance.MenuFont, })) btn.Handle(ui.Click, func(ed ui.EventData) error { config.OnEditLevel(dd) return nil }) config.Supervisor.Add(btn) ddRow.Pack(btn, ui.Pack{ Side: ui.W, Expand: true, Fill: true, }) if i > 0 && (i+1)%4 == 0 { ddRow = ui.NewFrame(fmt.Sprintf("Doodad Row %d", i)) frame.Pack(ddRow, ui.Pack{ Side: ui.N, FillX: true, PadY: 1, }) } }(i, dd) } // Browse button for local filesystem. browseDoodadFrame := ui.NewFrame("Browse Doodad Frame") frame.Pack(browseDoodadFrame, ui.Pack{ Side: ui.N, Expand: true, FillX: true, PadY: 1, }) browseDoodadButton := ui.NewButton("Browse Doodad", ui.NewLabel(ui.Label{ Text: "Browse...", Font: balance.MenuFont, })) browseDoodadButton.SetStyle(&balance.ButtonPrimary) browseDoodadFrame.Pack(browseDoodadButton, ui.Pack{ Side: ui.W, }) browseDoodadButton.Handle(ui.Click, func(ed ui.EventData) error { filename, err := native.OpenFile("Choose a .doodad file", "*.doodad") if err != nil { log.Error("Couldn't show file dialog: %s", err) return nil } if config.LoadForPlay { config.OnPlayLevel(filename) } else { config.OnEditLevel(filename) } return nil }) config.Supervisor.Add(browseDoodadButton) } /****************** * Confirm/cancel buttons. ******************/ bottomFrame := ui.NewFrame("Button Frame") // bottomFrame.Configure(ui.Config{ // BorderSize: 1, // BorderStyle: ui.BorderSunken, // BorderColor: render.Black, // }) // bottomFrame.SetBackground(render.Grey) frame.Pack(bottomFrame, ui.Pack{ Side: ui.N, FillX: true, PadY: 8, }) var buttons = []struct { Label string F func(ui.EventData) error }{ {"Cancel", func(ed ui.EventData) error { config.OnCancel() return nil }}, } for _, t := range buttons { btn := ui.NewButton(t.Label, ui.NewLabel(ui.Label{ Text: t.Label, Font: balance.MenuFont, })) btn.Handle(ui.Click, t.F) config.Supervisor.Add(btn) bottomFrame.Pack(btn, ui.Pack{ Side: ui.W, PadX: 4, PadY: 8, }) } } return window }