// Reset Level Timer. function main() { Self.Hide(); // Reset the level timer only once. let hasReset = false; Events.OnCollide((e) => { if (!e.Settled) { return; } // Only care if it's the player. if (!e.Actor.IsPlayer()) { return; } if (e.InHitbox && !hasReset) { Level.ResetTimer(); hasReset = true; } }); // Receive a power signal resets the doodad. Message.Subscribe("power", (powered) => { if (powered) { hasReset = true; } }); }