# Developer Console ## Cheats * `unleash the beast` - disable frame rate throttling. * `don't edit and drive` - enable editing while playing a level. * `scroll scroll scroll your boat` - enable scrolling the level with arrow keys while playing a level. * `import antigravity` - during Play Mode, disables gravity for the player character and allows free movement in all directions with the arrow keys. Enter the cheat again to restore gravity to normal. * Note: under antigravity, hold down the Shift key to lower the player speed to only one pixel per tick. * `ghost mode` - during Play Mode, toggles noclip for the player character. ## Bool Props Some boolean switches can be toggled in the command shell. Usage: `boolProp ` The value is truthy if its first character is the letter T or the number 1. All other values are false. Examples: True, true, T, t, 1. * `Debug` or `D`: toggle debug mode within the app. * `DebugOverlay` or `DO`: toggle the debug text overlay. * `DebugCollision` or `DC`: toggle collision hitbox lines. ## Interesting Tricks ### Editable Map While Playing In Play Mode run the command: | Command | Effect | |--------------------------------------------|----------------------------------------------------------------| | `$ d.Scene.Drawing().Editable = true` | Can click and drag new pixels onto the level while playing it. | | `$ d.Scene.Drawing().Scrollable = true` | Arrow keys scroll the map, like in editor mode. | | `$ d.Scene.Drawing().NoLimitScroll = true` | Allow map to scroll beyond bounded limits. | The equivalent Canvas in the Edit Mode is at `d.Scene.UI.Canvas` ### Edit Out-of-Bounds in Editor Mode In Edit Mode run the command: `$ d.Scene.UI.Canvas.NoLimitScroll = true` and you can scroll the map freely outside of the normal scroll boundaries. For example, to see/edit pixels outside the top-left edges of bounded levels.