// Generic "Solid" Doodad Script /* The entire square shape of your doodad acts similar to "solid" pixels - blocking collision from all sides. Can be attached to any doodad. */ function main() { // Make the hitbox be the full canvas size of this doodad. // Adjust if you want a narrower hitbox. if (Self.Hitbox().IsZero()) { var size = Self.Size() Self.SetHitbox(0, 0, size.W, size.H) } // Solid to all collisions. Events.OnCollide(function (e) { return false; }) }