package doodads import ( "bytes" "encoding/json" "fmt" "io/ioutil" "os" "path/filepath" ) // ToJSON serializes the doodad as JSON. func (d *Doodad) ToJSON() ([]byte, error) { out := bytes.NewBuffer([]byte{}) encoder := json.NewEncoder(out) encoder.SetIndent("", "\t") err := encoder.Encode(d) return out.Bytes(), err } // WriteJSON writes a Doodad to JSON on disk. func (d *Doodad) WriteJSON(filename string) error { json, err := d.ToJSON() if err != nil { return fmt.Errorf("Doodad.WriteJSON: JSON encode error: %s", err) } err = ioutil.WriteFile(filename, json, 0755) if err != nil { return fmt.Errorf("Doodad.WriteJSON: WriteFile error: %s", err) } d.Filename = filepath.Base(filename) return nil } // LoadJSON loads a map from JSON file. func LoadJSON(filename string) (*Doodad, error) { fh, err := os.Open(filename) if err != nil { return nil, err } defer fh.Close() // Decode the JSON file from disk. d := New(0) decoder := json.NewDecoder(fh) err = decoder.Decode(&d) if err != nil { return d, fmt.Errorf("doodad.LoadJSON: JSON decode error: %s", err) } // Inflate the chunk metadata to map the pixels to their palette indexes. d.Filename = filepath.Base(filename) d.Inflate() return d, err }